Evidence map›Paper›PMID 42158477›Full record

ArticleHCA healthcare journal of medicine2026

Gamification to Improve Emergency Medical Service Personnel Knowledge of Medical Capacity Determination.

Ross Sinicrope, Nasim Motaghedi, Zackary Yates, Elliott Richardson, Stephanie Schiffert, Jacob Wright, Abigail Alorda, Jeffrey Katz, Linh Nguyen, Shayne Gue and 2 more

Abstract read
In one paragraph

Article in HCA healthcare journal of medicine, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Ross SinicropeUniversity of Central Florida/HCA Florida Healthcare GME Consortium, Orlando, Florida.
Nasim MotaghediUniversity of Central Florida/HCA Florida Healthcare GME Consortium, Orlando, Florida.
Zackary YatesUniversity of Central Florida/HCA Florida Healthcare GME Consortium, Orlando, Florida.
Elliott RichardsonUniversity of Central Florida/HCA Florida Healthcare GME Consortium, Orlando, Florida.
Stephanie SchiffertOrlando Health, Orlando, Florida.
Jacob WrightOrlando Health, Orlando, Florida.
Abigail AlordaUniversity of Central Florida/HCA Florida Healthcare GME Consortium, Orlando, Florida.
Jeffrey KatzUniversity of Central Florida/HCA Florida Healthcare GME Consortium, Orlando, Florida.
Linh NguyenOrlando Health, Orlando, Florida.
Shayne GueUniversity of Central Florida/HCA Florida Healthcare GME Consortium, Orlando, Florida.
Christine Van DillenOrlando Health, Orlando, Florida.
Ayanna WalkerUniversity of Central Florida/HCA Florida Healthcare GME Consortium, Orlando, Florida.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: As medical education evolves, innovative techniques are being explored to enhance learning and engagement. While existing literature on gamification in medical education primarily focuses on graduate medical education, its application in other fields, such as nursing or emergency medical services (EMS), remains underexplored. This study evaluates the feasibility of using gamification to teach EMS personnel about patient capacity assessment and examines its impact on the frequency of pre-hospital transport. Methods: A relay race with 3 stations was developed by emergency medicine residents, EMS fellows, and emergency medicine and emergency medical services teaching faculty to teach capacity assessment. Each station challenged participants to accurately identify and recall key components of patient capacity through differing approaches. Points were awarded and time until completion was recorded at each station to incentivize participation. A researcher-generated survey was completed before and after the activity to measure each participants' comfort with and knowledge of determining patient capacity. Data on patient volume and non-transport cases were analyzed from electronic patient care records between April 2023 and March 2024. Paired student Results: Fifty-seven paramedics participated, with 44 completing both pre-activity and post-activity surveys. Participants reported high satisfaction (average 4.65/5) and motivation (average 4.45/5). Post-activity surveys indicated an increase in confidence in determining patient capacity ( Conclusion: The findings of this study suggest that gamification is a viable method for teaching the topic of medical capacity to EMS providers in an engaging manner. Future studies should compare gamification with traditional teaching methods and explore its long-term impact and applicability to other medical topics and professionals. Limitations include the small, unequal sample size, focus on a single topic, lack of assessment of longer-term knowledge retention, and use of a non-validated survey.

Indexed as

capacity assessmentemergency medical servicesgame-based learninggamificationgraduate medical educationparamedicspatient volume

Identifiers

PMID42158477
PMCPMC13182948

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.