Evidence map›Paper›PMID 42154752›Full record

ArticlePloS one2026

Using a mixed opinion dynamics and innovation diffusion model to explore the 'best game no one played' phenomenon.

Chung-Yuan Huang, Sheng-Wen Wang

Abstract read
In one paragraph

Article in PloS one, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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2 · The registry

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3 · Its place in the literature

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0 citing papers in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

2 authors.

Chung-Yuan HuangDepartment of Computer Science and Information Engineering, Chang Gung University, Taoyuan City, Taiwan, Republic of China.ORCID https://orcid.org/0000-0002-8680-6755
Sheng-Wen WangDepartment of Finance and Information, National Kaohsiung University of Science and Technology, Kaohsiung City, Taiwan, Republic of China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Innovative products that receive favorable reviews but never catch on with consumers belong to a category known as the "best game no one played." We combined an adoption threshold model with an opinion dynamics model to examine reasons why certain high-quality products and ideas never achieve expected levels of commercial success. Computational social scientists use opinion dynamics models to analyze consensus formation, and adoption threshold models to study acceptance scenarios. However, most studies based on the first type focus on opinion exchanges without discussing follow-up actions, and most based on the second type only examine ways that individual decisions are dependent on numbers or proportions of friends and neighbors already engaged in specific behaviors, regardless of opinion differences. For this study, four kinds of theoretical networks (regular lattice, random, small-world, scale-free) served as underlying social network structures, and an agent-based simulation approach was used to analyze opinion exchange dynamics and product acceptance. Results indicate that computational agents were capable of changing pro/con opinions regarding issues, products, policies, etc. based on communication with neighboring agents via underlying social networks, and of making acceptance/rejection choices based on a combination of individual adoption threshold plus observations of their neighbors' behaviors. A series of sensitivity analysis simulation experiments was conducted to identify model-related factors, determine non-linear correlations among them, and quantify degrees of influence. Factors exerting the strongest influence or requiring greater care when applied to cases of innovation diffusion were examined. Sensitivity analysis results indicate that agent adoption threshold mean exerted the greatest influence, followed by agent attitude mean and bounded confidence. Mechanism decomposition experiments revealed that the testimony effect neutralizes opinion clustering, making coordination failure the dominant driver of the opinion-adoption gap. These findings yield predictions distinguishing the model from information cascades, network externalities, and global games.

Indexed as

Diffusion of InnovationModels, TheoreticalComputer SimulationGroup DynamicsHumans

Identifiers

PMID42154752
PMCPMC13186339

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.