Evidence map›Paper›PMID 42148446›Full record

ArticleFrontiers in health services2026

Using games to identify adolescents at risk for substance misuse-a proof-of-concept study.

Kammarauche Aneni, Ching-Hua Chen, Jenny Meyer, Christina Mavromichali, Emmanuel Scaria, Gaoqianxue Liu, Youngsun T Cho, Lynn Fiellin

Abstract read
In one paragraph

Article in Frontiers in health services, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

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5 · Who and what money

Authors and funding

8 authors.

Kammarauche AneniYale Child Study Center, Yale School of Medicine, New Haven, CT, United States.
Ching-Hua ChenIBM T.J. Watson Research Center, Yorktown Heights, NY, United States.
Jenny MeyerYale Child Study Center, Yale School of Medicine, New Haven, CT, United States.
Christina MavromichaliYale Child Study Center, Yale School of Medicine, New Haven, CT, United States.
Emmanuel ScariaYale Child Study Center, Yale School of Medicine, New Haven, CT, United States.
Gaoqianxue LiuYale Child Study Center, Yale School of Medicine, New Haven, CT, United States.
Youngsun T ChoYale Child Study Center, Yale School of Medicine, New Haven, CT, United States.
Lynn FiellinYale Child Study Center, Yale School of Medicine, New Haven, CT, United States.

Funding

Treatment Development & Evaluation CoreP30DA029926 · NIDA · DARTMOUTH COLLEGE · PI Lisa A. Marsch · 2011 to 2026
$21.5M
Health Equity Focused Clinical Decision Supports to Prevent Teen Substance Use in Pediatric Primary CareR61DA062103 · NIDA · YALE UNIVERSITY · PI Kammarauche Aneni, Deepa R Camenga · 2025 to 2026
$1.1M
A Family-Based Digital Intervention to Address Early Substance Use Among Adolescents in Primary Care SettingsK23DA059638 · NIDA · YALE UNIVERSITY · PI Kammarauche Aneni · 2024 to 2026
$585k
NIDA NIH HHS K23 DA059638NIDA NIH HHS P30 DA029926NIDA NIH HHS R61 DA062103
6 · The paper itself

Abstract

Introduction: Early identification of adolescents at risk for substance use is critical for timely intervention. However, standard screening tools like CRAFFT (Car, Relax, Alone, Forget, Family and Friends, Trouble) and S2BI (Screening to Brief Intervention) face significant barriers, including adolescent disclosure reluctance, limited clinic privacy, and administrative challenges with paper-based forms. Digital games offer a promising alternative by generating behavioral data that may serve as digital biomarkers of substance use risk through engaging, low-burden gameplay. The objective of this proof-of-concept study was to explore the utility of game log data collected during gameplay to predict substance use. Methods: We analyzed game log data from 160 adolescents aged 11-14 years who played an HIV prevention game targeting high-risk behaviors including substance use, drawn from a larger randomized controlled trial ( Results: Predictive accuracy across all models was insufficient for clinical translation. For drug use prediction, AUC (SD) ranged from 0.458 (0.11) to 0.593 (0.07) (mean AUC <0.6 across all models), sensitivity ranged from 0 to 0.265 (0.18), and F-1 scores ranged from 0.398 (0.0) to 0.482 (0.08). For drug-refusal self-efficacy prediction, AUC ranged from 0.425 (0.10) to 0.592 (0.09), sensitivity ranged from 0.386 (0.14) to 0.785 (0.19), and F-1 scores ranged from 0.431 (0.06) to 0.598 (0.07). No model achieved the minimum threshold (AUC ≥0.7) suggested for clinical utility. Discussion: Our study elucidates the challenges associated with extracting behavioral markers from naturalistic digital environments. We discuss the potential of game-based digital biomarkers as scalable, low-burden tools for screening and monitoring, and the limitations of our study that can inform future studies seeking to understand the feasibility of using in-game data as digital biomarkers of substance use risk in adolescents.

Indexed as

adolescentscognitive functiondigital biomarkersgame-based assessmentin-game datasubstance misusesubstance use screening

Identifiers

PMID42148446
PMCPMC13176319

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LicenceCC BY
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.