ArticleClinical kidney journal2026
Implementing virtual reality for emergency training in nephrology: a large-scale study on educational impact and acceptance.
Article in Clinical kidney journal, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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Authors and funding
11 authors.
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Abstract
Background: Rapidly progressive glomerulonephritis (RPGN) is a prototypical nephrology emergency requiring rapid recognition and treatment. Despite the promise of immersive virtual reality (VR), nephrology lacks VR-based emergency training. Building on our initial VR simulation, we evaluated the feasibility, acceptance and effectiveness of large-scale curricular implementation. Methods: On the STEP-VR platform, we embedded a custom three-dimensional RPGN case as a mandatory internal medicine module for fifth-year students. Knowledge was measured pre- and post-training. Instructional design effects were tested by comparing tutor-guided versus tutorless sessions and by examining a pretesting effect. Acceptance and simulation sickness were surveyed. Results: A total of 408 students participated (mean age 25.4 years, 59.6% female). In the pretest-posttest cohort, knowledge increased after training (overall relative gain +101%; Conclusions: This study demonstrates the successful large-scale curricular integration of VR-based training for nephrology emergencies, confirming its feasibility and educational effectiveness. By sustainably embedding immersive VR into medical education, this approach bridges a long-standing training gap in nephrology, enhances clinical competencies, increases student engagement with the specialty and may contribute to long-term efforts to address the nephrology workforce shortage.
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