ArticlePeerJ2026
Effects of virtual reality exposure on postural control: a comparative analysis before and after exposure in individuals with binocular dysfunction and normal vision.
Article in PeerJ, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Authors and funding
3 authors.
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Abstract
Background: Non-strabismic binocular dysfunction can cause visual discomforts such as intermittent diplopia, blurriness, and asthenopia. This study investigates the impact of binocular dysfunction on cybersickness and postural control during Virtual Reality (VR) viewing, providing valuable insights for VR technology development. Methods: A sample of 46 young adults (mean age 22.3 ± 1.98 years; 22 males and 24 females) was divided into a binocular dysfunction group (23 individuals) and a normal group (23 individuals) for comparative analysis. The binocular dysfunction group consisted entirely of individuals with exophoria, indicating a convergence-related fusional deficit rather than an accommodative problem. Participants underwent visual function assessments and completed the Ocular Visual Discomfort and Quality of Life (COVD-QOL) survey, and the Virtual Reality Sickness Questionnaire (VRSQ). Postural control was evaluated using the BtrackS balance plate. Results: Results showed that the binocular dysfunction group exhibited significantly greater near exophoria, lower accommodative amplitudes, and reduced positive fusional vergence at both distance and near (
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