Evidence map›Paper›PMID 42083010›Full record

ArticleBMC medical education2026

Bingo Lab: game-based learning in microbiology.

Doaa M AlEraky, Salah Eldin Kassab, Aswathy Nandakumar, Sherif Aly Sadek, Hesham Marei, Mohamed M Al-Eraky

Abstract read
In one paragraph

Article in BMC medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Doaa M AlErakyCollege of Medicine & Health Sciences, Arabian Gulf University (AGU), Manama, Kingdom of Bahrain.ORCID http://orcid.org/0000-0003-2003-7495
Salah Eldin KassabCollege of Medicine, Dubai Medical University, Dubai, United Arab Emirates.ORCID http://orcid.org/0000-0003-1482-1996
Aswathy NandakumarBiomedical Sciences Department, College of Medicine, Gulf Medical University, Ajman, United Arab Emirates.ORCID http://orcid.org/0000-0002-2555-0493
Sherif Aly SadekProsthodontic Division, Restorative Department, College of Dentistry, Gulf Medical University, Ajman, United Arab Emirates.ORCID http://orcid.org/0000-0001-8605-7558
Hesham MareiCollege of Dentistry, Gulf Medical University, Ajman, United Arab Emirates.ORCID http://orcid.org/0000-0002-5967-6473
Mohamed M Al-ErakyCollege of Medicine & Health Sciences, Arabian Gulf University (AGU), Manama, Kingdom of Bahrain. mohamedme@agu.edu.bh.ORCID http://orcid.org/0000-0003-2015-7630

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAssessment in the microbiology laboratories is traditionally structured around spot diagnosis or Objective Structured Practical Examinations (OSPEs) to assess students' ability to identify the causative agents of infectious diseases. Game-based learning has great potential to engage students and indicate their learning gaps in a non-threatening learning environment. PURPOSE: The study introduced 'Bingo Lab' as an innovative gamification intervention in undergraduate microbiology courses. We plan to pilot Bingo Lab in two programs, Dentistry and Nursing. The study tracks students' engagement throughout the activity and examines gender differences and their correlation with microbiology performance. Additionally, it explores how Bingo Lab can create opportunities for meaningful learning and gathers students' feedback on their experience. METHODOLOGY: The intervention was structured in five stages: planning, orientation, Bingo Lab., feedback, and reporting. We shortlisted 25 'unknown' microbiology spots as a mock (revision) exam in a laboratory setup. The spots were randomly mapped on a 5x5 Bingo card. One Bingo is awarded when any student completes five stations, whether horizontally, vertically, or diagonally on the Bingo card. Students' engagement was measured three times: early in the session, in the middle, and towards the end. We also solicited their feedback anonymously using a template of three sections: I like, I wish, and I wonder.

resultsStudents' engagement scores significantly increased from the early stage to the middle of the activity (p = .005) and from the beginning to the end of the session (p < .001), but there was no significant difference between the beginning and the end of the activity. There were no significant gender differences in engagement at any time point. Bingo Labs were well received by students and helped them address their learning gaps, but they also shared a couple of concerns about having more time for preparation and receiving instructions in advance. DISCUSSION: Bingo in the microbiology lab was well received by students and enabled them to identify their learning gaps and seek feedback and validation from experts. The study supported the effectiveness of the Bingo Lab as a game-based learning approach in improving students' engagement. In a competitive culture, exam-oriented students need to celebrate their excellence, such as through Bingo, a rewarding experience that boosts their self-esteem.

conclusionsThe use of Bingo in microbiology laboratories has been found to be effective in engaging students and guiding them to indicate their learning gaps in a non-threatening environment.

Indexed as

Games, ExperimentalMicrobiologyProblem-Based LearningEducational MeasurementEducation, DentalFemaleHumansMaleAssessmentBingoGame-based learningLaboratoryMicrobiology

Identifiers

PMID42083010
PMCPMC13289431

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.