Evidence map›Paper›PMID 42080955›Full record

ArticlePsychological research2026

Multi-sensory information and simulator immersion: impact on decision-making performance, presence, and cognitive load.

Zachariah G Hoyne, Khaya Morris-Binelli, Sean Müller, Benjamin Piggott, Paola Chivers, Evan Dekker

Abstract read
In one paragraph

Article in Psychological research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Zachariah G HoyneNational School of Health Sciences, The University of Notre Dame Australia, Perth, WA, Australia. zachariah.hoyne1@my.nd.edu.au.ORCID http://orcid.org/0000-0001-7246-4638
Khaya Morris-BinelliNational School of Health Sciences, The University of Notre Dame Australia, Perth, WA, Australia.ORCID http://orcid.org/0000-0002-6517-826X
Sean MüllerCentre for Smart Analytics, Federation University Australia, Ballarat, VIC, Australia.ORCID http://orcid.org/0000-0001-5777-4953
Benjamin PiggottSchool of Education, The University of Notre Dame Australia, Perth, WA, Australia.ORCID http://orcid.org/0000-0003-0760-1944
Paola ChiversSchool of Medical and Health Sciences, Edith Cowan University, Joondalup, WA, Australia.ORCID http://orcid.org/0000-0003-2278-4857
Evan DekkerAcademic Services and Support Directorate, Federation University Australia, Ballarat, VIC, Australia.ORCID http://orcid.org/0000-0002-0788-086X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Immersive technologies such as 360-degree video virtual reality (360VR) provide unique opportunities to simulate representative environments to investigate decision-making in a safe and cost-effective manner. Inclusion of multi-sensory visual, contextual, and auditory information is important to enhance simulator psychological fidelity. Yet, the influence of increased sensory information on decision-making, presence, and cognitive load in 360VR compared to less immersive two-dimensional video simulators is unknown. This study investigated multi-sensory information, presence, and cognitive load across immersion conditions (360VR and two-dimensional video) in an exemplar sport-specific decision-making task. Fifteen higher-skilled and 15 lesser-skilled Australian Rules Football players completed a decision-making task which presented visual information only, visual and contextual information, and visual, contextual and auditory information. Overall, there were little significant performance difference between simulators. There was a significant decrease in decision-making performance across both skill levels and simulators as contextual and auditory information was added. Decision-making performance decline was more pronounced for lesser-skilled than higher-skilled participants, when they had to utilise contextual information to make riskier decisions to win the game. Significantly more accurate decisions were made when congruent, compared to incongruent, auditory information was presented, particularly in two-dimensional video. Perceptions of presence and cognitive load were significantly higher in 360VR than two-dimensional video, regardless of skill level, whilst across both simulators, cognitive load increased as sensory information was added. These findings indicate provision of multi-sensory information is more important for decision-making than simulator immersion and presence. Therefore, a focus on increasing simulator immersion should be done so with caution.

Indexed as

CognitionDecision MakingPsychomotor PerformanceVirtual RealityVisual PerceptionAdultAuditory PerceptionHumansMaleYoung Adult

Identifiers

PMID42080955
PMCPMC13139216

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.