Evidence map›Paper›PMID 42077279›Full record

ArticleFrontiers in psychology2026

Construction of an evaluation index system for user satisfaction with immersive virtual reality exergaming.

Jian Fu, Nanyue Mou, Duoyou Gong, Youzhi Xu, Xiaoning Lu

Erratum issuedAbstract read
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Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

5 authors.

Jian Fu *College of Physical Education and Health, Guangxi Normal University, Guilin, Guangxi, China.
Nanyue Mou *Tongmyong University, Busan, Republic of Korea.
Duoyou GongSilla University, Busan, Republic of Korea.
Youzhi XuTongmyong University, Busan, Republic of Korea.
Xiaoning LuSilla University, Busan, Republic of Korea.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Advances in virtual reality technology have given rise to immersive virtual reality exergaming (IVRE), offering new opportunities to increase public physical activity levels and promote the development of recreational sports. This study proposes a systematic evaluation framework for user satisfaction (USAT) during IVRE usage, providing measurement instruments and decision-making support for assessing and improving USAT. We first used a qualitative method called grounded theory to analyze in-depth interviews with users. This helped us identify the key factors that shape their satisfaction. Then, we combined expert opinions with a statistical technique (the G1-CRITIC method) to determine how important each of these factors is. Finally, we tested our framework on eight popular IVRE platforms using a multi-criteria decision-making tool (the VIKOR method) to confirm that it works in practice. The results indicate that the developed USAT evaluation framework comprises five primary indices, fourteen secondary indices, and fifty-seven tertiary indices. Empirical findings demonstrate that the framework exhibits satisfactory reliability and validity. This study provides a methodological and empirical foundation for the design and development of IVRE, with an emphasis on enhancing user experience. Moreover, it extends existing theoretical perspectives and methodological approaches in IVRE research, offering a valuable reference for future related studies.

Indexed as

evaluation index systemG1-CRITICgrounded theoryimmersive virtual reality exergaminguser satisfactionVIKOR

Identifiers

PMID42077279
PMCPMC13134464

What OpenQuestion holds

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LicenceCC BY
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.