Evidence map›Paper›PMID 42071239›Full record

ReviewChild and adolescent psychiatry and mental health2026

Global prevalence of internet gaming disorder in children and adolescents: a systematic review and meta-analysis.

Joshuan J Barboza, César Bonilla Asalde, Oriana Rivera-Lozada, Maria Mihaela Iuga, Betty R Valdivia, Gabriel Hernández-Juárez, Carlos A Canelo, Roberto A Molina Campuzano, Jonathan C Aguilar-Bueno, Rubén Aguirre-Ipenza and 1 more

Abstract readReview
In one paragraph

Review in Child and adolescent psychiatry and mental health, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Joshuan J BarbozaVicerrectorado de Investigación, Universidad Señor de Sipán, Chiclayo, Perú. bmecajos@uss.edu.pe.
César Bonilla AsaldeVicerrectorado de Investigación, Universidad Señor de Sipán, Chiclayo, Perú.
Oriana Rivera-LozadaVicerrectorado de Investigación, Universidad Señor de Sipán, Chiclayo, Perú.
Maria Mihaela IugaUniversidad Nacional Jorge Basadre Grohmann, Tacna, Perú.
Betty R ValdiviaFacultad de Medicina, Universidad Católica Santa María, Arequipa, Perú.
Gabriel Hernández-JuárezUniversidad Nacional Autónoma de México UNAM, Ciudad de México, Mexico.
Carlos A CaneloFacultad de Ciencias Naturales y Aplicadas, Universidad Nacional Intercultural "Fabiola Salazar Leguía" de Bagua, Bagua, Perú.
Roberto A Molina CampuzanoInstituto Mexicano del Seguro Social, Ciudad de México, Mexico.
Jonathan C Aguilar-BuenoUniversidad Continental, Cusco, Perú.
Rubén Aguirre-IpenzaFacultad de Ciencias de la Salud, Universidad Continental, Lima, Perú.
Luis Angel Kong-LozanoFacultad de Ciencias de la Salud, Universidad Científica del Sur, Lima, Perú.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundInternet Gaming Disorder (IGD) has emerged as a significant behavioral concern among youth, yet global prevalence estimates remain inconsistent due to methodological variability. This systematic review and meta-analysis aimed to determine the global pooled prevalence of IGD in children and adolescents.

methodsFollowing PRISMA 2020 guidelines and prospective registration in PROSPERO (CRD420251156483) prior to data extraction and analysis, comprehensive searches were conducted in PubMed, Scopus, Web of Science, Embase, and PsycINFO up to September 2025. Eligible observational studies assessed IGD prevalence in individuals aged 6-18 years using standardized diagnostic instruments based on DSM-5 or ICD-11 criteria. A random-effects meta-analysis (DerSimonian and Laird method) with Freeman-Tukey double arcsine transformation was used to pool prevalence estimates. Between-study heterogeneity was quantified using the I² statistic, and publication bias was assessed using funnel plot asymmetry and Egger's regression test.

resultsNineteen studies involving 251,037 participants and 26,868 IGD cases met the inclusion criteria. The pooled global prevalence of IGD among children and adolescents was 10% (95% CI: 6-15%). Individual study estimates ranged from approximately 1% in some European populations to over 25% in studies conducted in Middle Eastern and Latin American settings. Heterogeneity was extreme (I² = 99.7%), and smaller studies tended to report higher prevalence.

conclusionsApproximately one in ten children and adolescents worldwide meet criteria for IGD, underscoring its growing significance as a global mental health concern. Given the substantial heterogeneity observed, the pooled estimate should be interpreted as an average across diverse contexts rather than a uniform global rate. These findings highlight the need for standardized diagnostic criteria, culturally sensitive preventive interventions, and early identification strategies to mitigate long-term psychosocial impact.

Indexed as

AdolescentsChildrenEpidemiologyInternet gaming disorderPrevalenceSystematic review

Identifiers

PMID42071239
PMCPMC13317037

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.