Evidence map›Paper›PMID 42066290›Full record

ArticleJMIR research protocols2026

Virtual Reality-Based Social Musical Exergame Guided by Self-Determination Theory for Young Adults With Depression and Anxiety: Protocol for a Randomized Controlled Trial.

GuangZheng Wan, Yu Zhang, MengQi Li

Registry-linked trialAbstract readClinical Trial Protocol
In one paragraph

Article in JMIR research protocols, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07482852 (A Randomized Controlled Trial of a Virtual Reality Music-Movement Exergaming Intervention to Enhance Social Connectedness and Well-being in Adolescents and Young Adults), which is not on this map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07482852 nanot yet recruitingnot on this map

A Randomized Controlled Trial of a Virtual Reality Music-Movement Exergaming Intervention to Enhance Social Connectedness and Well-being in Adolescents and Young Adults

TypeinterventionalSponsorHunan University of Traditional Chinese MedicineRan2026 to 2028Enrolled130ConditionsDepression, AnxietyArmsVR social musical exergame, VR solo musical exergame, Waitlist control
3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

GuangZheng Wan *School of Medicine, Hunan Traditional Chinese Medicine College, Zhuzhou, Hunan, China.ORCID 0009-0006-3011-6014
Yu Zhang *Chengdu University, Chengdu, China.ORCID 0009-0002-3255-9629
MengQi Li *Changsha Special Education School, Changsha, China.ORCID 0009-0005-1411-242X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundDepression and anxiety frequently emerge during late adolescence and young adulthood; however, many conventional and app-based interventions struggle to sustain engagement. Virtual reality (VR) exergaming, music-based activities, and social interaction each show promise for supporting young people's mental health, but their combined therapeutic value remains insufficiently tested.

objectiveThis study aims to evaluate the effectiveness of a 6-week VR-based social musical exergame for reducing depressive and anxiety symptoms in young adults. The secondary objectives are to explore whether changes in basic psychological need satisfaction are associated with symptom change and to assess the effects on loneliness, presence, cardiorespiratory fitness, and in-game music-movement synchronization.

methodsThis study is a 3-arm, parallel-group randomized controlled trial. A total of 110 participants aged 18 to 25 years with mild to moderate depression or anxiety will be recruited and randomized in a 1:1:1 ratio to (1) a VR social musical exergame, (2) a matched VR solo musical exergame active control, or (3) a waitlist control receiving standardized mental health guidance. Assessments will be completed at baseline, at the postintervention assessment (week 6), and at the 1-month follow-up assessment (week 10). The primary planned comparison is the experimental group vs the active control group.

resultsThis study was approved by the ethics committee of Hunan Traditional Chinese Medical College on September 8, 2025 (YXLL202509006) and prospectively registered at ClinicalTrials.gov on March 15, 2026 (NCT07482852). Internal institutional funding had been secured. As of April 2026, the trial status was "not yet recruiting;" no participants had been enrolled, and no data analysis had been conducted. Recruitment is anticipated to begin in May 2026, with primary completion on March 1, 2028, study completion on May 1, 2028, and publication of the primary findings expected in late 2028.

conclusionsThis protocol describes a self-determination theory-informed, multicomponent VR intervention designed to evaluate whether adding a bundled social layer to a matched solo exergame improves short-term mental health outcomes. The trial is expected to provide initial evidence on efficacy, safety, and potential mechanisms while generating hypotheses for future dismantling and longer-term trials.

trial registrationClinicalTrials.gov NCT07482852; https://clinicaltrials.gov/ct2/show/NCT07482852. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): PRR1-10.2196/83737.

Indexed as

AnxietyDepressionExergamingMusic TherapyAdolescentAdultHumansMental HealthPersonal AutonomyPersonal SatisfactionRandomized Controlled Trials as TopicSocial InteractionTreatment OutcomeYoung Adultanxietydepressiondigital mental healthexergamingrandomized controlled trialself-determination theoryvirtual realityyoung adults

Identifiers

PMID42066290
PMCPMC13179484

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Registered trials

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