Evidence map›Paper›PMID 42066289›Full record

ArticleJMIR medical education2026

Developing and Integrating Virtual Reality Courses in Medical Education: Tutorial and Implementation Guideline Informed by Best Practices From the National Project "medical tr.AI.ning".

Marvin Mergen, Anna Junga, Henriette Schulze, Philipp Bozdere, Pascal Kockwelp, Leon Pielage, Corbin Sassen, Tina Glückselig, Michael Schmitz, Kathrin Ungru and 3 more

Abstract read
In one paragraph

Article in JMIR medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

13 authors.

Marvin MergenDepartment of Pediatric Oncology and Hematology, Faculty of Medicine, Saarland University, Homburg, Germany.ORCID 0000-0002-3891-580X
Anna JungaInstitute for Education and Student Affairs, University of Münster, Münster, Germany.ORCID 0000-0002-4165-9114
Henriette SchulzeInstitute for Education and Student Affairs, University of Münster, Münster, Germany.ORCID 0009-0001-4364-7141
Philipp BozdereInstitute for Society and Digital Media, Münster School of Design, FH Münster, Münster, Germany.ORCID 0009-0007-6494-6742
Pascal KockwelpInstitute for Geoinformatics, University of Münster, Münster, Germany.ORCID 0009-0001-9118-0929
Leon PielageInstitute for Geoinformatics, University of Münster, Münster, Germany.ORCID 0009-0003-0933-6424
Corbin Sassenxm:lab - experimental media lab, Hochschule der Bildenden Künste Saar, Saarbrücken, Germany.ORCID 0009-0003-2846-6603
Tina GlückseligInstitute for Society and Digital Media, Münster School of Design, FH Münster, Münster, Germany.ORCID 0009-0008-3113-7583
Michael Schmitzxm:lab - experimental media lab, Hochschule der Bildenden Künste Saar, Saarbrücken, Germany.ORCID 0009-0009-8776-0339
Kathrin UngruDepartment of Electrical Engineering and Computer Science, Laboratory of Visual Computing, FH Münster, Münster, Germany.ORCID 0000-0002-6456-9090
Norbert GrafDepartment of Pediatric Oncology and Hematology, Faculty of Medicine, Saarland University, Homburg, Germany.ORCID 0000-0002-2248-323X
Benjamin RisseInstitute for Geoinformatics, University of Münster, Münster, Germany.ORCID 0000-0001-5691-4029
Marcel MeyerheimDepartment of Pediatric Oncology and Hematology, Faculty of Medicine, Saarland University, Homburg, Germany.ORCID 0000-0002-9294-9445

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The increasing adoption of virtual reality (VR) in medical education offers substantial opportunities for immersive, practice-oriented training that complements traditional teaching methods. In particular, VR enables repeated, risk-free exposure to complex clinical scenarios and supports the development of clinical reasoning, communication skills, and procedural competence. However, implementing VR-based courses remains challenging due to high development costs, technical complexity, and the need for close interdisciplinary collaboration. This tutorial presents key insights and best practices from the medical tr.AI.ning project, a 3-year interdisciplinary initiative funded by the German Federal Ministry of Education and Research. The project's objective was to develop an artificial intelligence (AI)-supported, VR-based training platform that allows medical students to practice clinical decision-making in immersive, interactive scenarios. The paper is structured as a tutorial and offers recommendations for planning, developing, and integrating VR courses into medical curricula. Each recommendation is illustrated with concrete examples from our project, serving as a practical blueprint to guide educators and developers in applying these guidelines in their own contexts. Successful implementation of a VR project in medical education requires strategic planning and collaboration, starting with a thorough identification of curricular gaps that VR can address and a clear justification of its added educational value. An interdisciplinary consortium that combines expertise from medical didactics experts, computer science, and design is essential to ensure the development of high-quality, pedagogically sound simulations and intuitive user interfaces. Key factors for success include defining specific learning objectives aligned with competency-based frameworks; iterative development with continuous feedback from medical experts, educators, and students; and structured pilot testing with systematic collection of quantitative and qualitative data to assess usability, immersion, and learning outcomes. Early engagement and walkthroughs with end users help identify practical challenges and inform iterative improvements. A dedicated authoring tool within the project allows medical teachers to create and adapt VR scenarios without prior technical experience, supporting the scalability and sustainability of the approach. Effective project management frameworks facilitate collaboration, clear task allocation, and adaptive progress throughout development. Additionally, considerations for hardware selection, technical infrastructure, and sustainable dissemination strategies, including open-access publications, project websites, and professional networking, are crucial to ensure long-term viability and broad adoption across institutions. By combining a tutorial format with practical, step-by-step recommendations, this article provides a comprehensive guide for educators and developers on implementing immersive, AI-supported VR courses to enhance medical education. It highlights key lessons learned in interdisciplinary collaboration, iterative testing, systematic evaluation, and alignment with educational objectives, thereby facilitating the effective, evidence-based, and sustainable integration of VR into medical curricula across diverse institutions.

Indexed as

Artificial IntelligenceCurriculumEducation, MedicalVirtual RealityClinical CompetenceClinical Decision-MakingCompetency-Based EducationFaculty, MedicalGuidelines as TopicHumansSimulation TrainingStudents, Medicalartificial intelligenceinterdisciplinary collaborationproject managementtutorialvirtual reality

Identifiers

PMID42066289
PMCPMC13179486

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.