Evidence map›Paper›PMID 42060358›Full record

ArticleJournal of behavioral addictions2026

Gaming disorder and compensation-based gaming motivations: A longitudinal study of emerging adults.

Paweł Strojny, Lidia Kowalska, Agnieszka Strojny, Patrycja Kiszka, Sylwia Starzec, Natalia Michałkiewicz, Jolanta Starosta, Aleksandra Zajas

Abstract read
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Article in Journal of behavioral addictions, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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No citing paper in PubMed yet.

4 · The record

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5 · Who and what money

Authors and funding

8 authors.

Paweł Strojny1Institute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.ORCID https://orcid.org/0000-0002-6016-044X
Lidia Kowalska1Institute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.ORCID https://orcid.org/0009-0009-0905-1131
Agnieszka Strojny1Institute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.ORCID https://orcid.org/0000-0002-0625-383X
Patrycja Kiszka2Doctoral School in the Social Sciences, Jagiellonian University, Kraków, Poland.ORCID https://orcid.org/0009-0008-4819-7769
Sylwia Starzec2Doctoral School in the Social Sciences, Jagiellonian University, Kraków, Poland.ORCID https://orcid.org/0009-0001-4661-9322
Natalia Michałkiewicz2Doctoral School in the Social Sciences, Jagiellonian University, Kraków, Poland.ORCID https://orcid.org/0009-0002-0255-515X
Jolanta Starosta1Institute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.ORCID https://orcid.org/0000-0003-1776-7155
Aleksandra Zajas1Institute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.ORCID https://orcid.org/0000-0001-9271-7911

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Gaming motivations are central to understanding why individuals engage in video games and why some develop problematic patterns. However, while longitudinal studies are emerging, cross-sectional work still predominates, leaving dynamic processes underexplored. This study examined how gratification- and compensation-related gaming motivations predict the development of Gaming Disorder (GD) among emerging adults. Methods: We conducted a three-wave, pre-registered longitudinal survey with 438 emerging adults, each wave spaced three months apart. GD severity was measured with the IGDS9-SF, and motivations (Coping, Escape, Fantasy, Identity, Introjected Regulation) were assessed using the Gaming Motivation Inventory. Cross-lagged panel models (CLPM) and random-intercept CLPM (RI-CLPM) were employed to separate between-person stability from within-person dynamics. Results: Concurrent associations showed that all motivations correlated positively with GD severity at each wave. Longitudinally, compensation-related motivations (Coping and Escape) demonstrated delayed reciprocal effects with GD: earlier motivations predicted later GD, and GD subsequently reinforced these motivations. Introjected Regulation showed reciprocal effects in CLPM but not in RI-CLPM, suggesting that they reflected between-person differences rather than within-person change. Gratification-related motivations (Fantasy and Identity) did not predict GD over time. Discussion: Findings highlight the dynamic interplay between compensation motivations and GD, consistent with theories emphasizing a shift from gratification to compensation as disorder develops. However, gratification motivations appear to function primarily as common entry points into gaming rather than predictors of disorder. These results underscore the need for longitudinal investigations with sufficient temporal depth to capture how motivational changes interact with contextual and individual factors in the escalation of GD.

Indexed as

Internet Addiction DisorderMotivationVideo GamesAdaptation, PsychologicalAdolescentAdultFemaleHumansLongitudinal StudiesMaleSeverity of Illness IndexYoung Adultcompensationgaming disordergaming motivationsgratificationI-PACE modellongitudinal study

Identifiers

PMID42060358
PMCPMC13371741

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.