Evidence map›Paper›PMID 42056348›Full record

ArticleScientific reports2026

Investigating the effect of gaming habits on extrinsic motivation in gamification environment through structural equation modeling.

Adnan Ahmad, Furkh Zeshan, Rutab Marriam, Sohaib Ahmed, Alia Samreen, Muhammad Hamid, Ines Hilali Jaghdam, Ammar T Zahary

Abstract read
In one paragraph

Article in Scientific reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Adnan AhmadDepartment of Computer Science, COMSATS University Islamabad, Lahore Campus, Lahore, 54000, Pakistan.
Furkh ZeshanDepartment of Computer Science, COMSATS University Islamabad, Lahore Campus, Lahore, 54000, Pakistan.
Rutab MarriamSchool of Artificial Intelligence and Robotics Xiamen University Malaysia, 43900, Sepang, Selangor, Malaysia.
Sohaib AhmedTaylor's University, 47500, Subang Jaya, Selangor, Malaysia.
Alia SamreenDepartment of Computer Science, COMSATS University Islamabad, Lahore Campus, Lahore, 54000, Pakistan.
Muhammad HamidDepartment of Computer Science, Government College Women University, Sialkot, 51310, Pakistan. mhamid@gcwus.edu.pk.
Ines Hilali JaghdamDepartment of Computer Science and Information Technology, Applied College, Princess Nourah bint Abdulrahman University, P.O. Box 84428, Riyadh, 11671, Saudi Arabia.
Ammar T ZaharyDepartment of IT, Sana'a University, Sana'a, 1247, Yemen. zahary@su.edu.ye.

Funding

Princess Nourah bint Abdulrahman University Researchers Supporting Project number (PNURSP2026R845), Princess Nourah bint Abdulrahman University, Riyadh, Saudi Arabia). PNURSP2026R845
6 · The paper itself

Abstract

Gamification is encouraged in educational environments to improve students' learning behaviors. However, most of the studies in the gamification literature seek its impact on intrinsic motivation while extrinsic motivation is usually ignored. Also, despite multiple attempts to understand gamification in the context of education, gaming habits of students are seldom considered. To address this gap, this research investigates the effect of gamification on different types of extrinsic motivation (external, introjected, identified, and integrated) while keeping their gaming habits in view. The method includes an exploration of difference of extrinsic motivation in gamification environment among students having different gaming habits; a longitudinal comparison of students having different gaming habits over time; and quantification of the impact of gaming habits over extrinsic motivation through Structural Equation Modeling (SEM). The analysis recommends that varying gaming habits pose different impacts on students' behavior in the gamification environment over time. The results are useful in deciding the optimal gaming exposure provided to children and adults to enhance their learning behaviors.

Indexed as

Extrinsic motivationGamificationGaming habitsStructural equation modeling

Identifiers

PMID42056348
PMCPMC13442838

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LicenceCC BY-NC-ND
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.