ReviewFrontiers in psychology2026
The impact of virtual reality on curiosity, joy, and engagement.
Review in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Since the introduction of virtual reality (VR) into the field of education, research on VR and education has gradually increased. However, most studies have primarily focused on the impact of VR on academic performance, with few examining its effects on curiosity, joy, and engagement. Even among the existing studies on VR and curiosity, joy, and engagement, few have examined the relationships among these three factors within a VR context. This raises questions regarding the positive and negative impacts of VR on curiosity, joy, and engagement in educational settings, as well as the relationships among these factors as elicited by VR. To address these questions, this article employs a narrative literature review method, analyzing 30 articles related to VR and curiosity, joy, and engagement. The findings revealed that VR-based learning environments hold greater potential for fostering curiosity, joy, and engagement compared to traditional teaching methods, as they provide immersive experiences and interactivity that encourage exploration and engagement. At the same time, joy mediates the relationship between VR and curiosity and engagement, stimulating students' curiosity and leading to more active engagement. However, VR faces challenges such as insufficient depth of content interaction, lack of design complexity, high technical barriers, and inadequate teacher training and support systems, which may negatively impact its effects on curiosity, joy, and engagement. Therefore, when using VR in teaching, educators are encouraged to treat VR technology as a supplementary teaching tool rather than relying on it to fulfill all instructional tasks.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.