Evidence map›Paper›PMID 42046033›Full record

ArticleBMC medical education2026

Gamified clinical case video game in occupational therapy.

Julia Dugnol-Menéndez, Estíbaliz Jiménez-Arberas, David Fernández-Valera, Jesús Merayo-Lloves

Abstract read
In one paragraph

Article in BMC medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Julia Dugnol-MenéndezPadre Ossó Faculty (University of Oviedo), Prado Picón, S/N, Oviedo, Asturias, 33008, Spain. juliadugnol@facultadpadreosso.es.ORCID http://orcid.org/0000-0001-7236-3677
Estíbaliz Jiménez-ArberasPadre Ossó Faculty (University of Oviedo), Prado Picón, S/N, Oviedo, Asturias, 33008, Spain.
David Fernández-ValeraFaculty of Medicine and Health Sciences (University of Oviedo), Julián Clavería, 6, Oviedo, Asturias, 33006, Spain.
Jesús Merayo-LlovesFaculty of Medicine and Health Sciences (University of Oviedo), Julián Clavería, 6, Oviedo, Asturias, 33006, Spain.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundGamification in the classroom is gaining traction in universities and is driving educational innovation. In this context, a learning experience based on an educational video game centred on clinical cases was proposed. This study is based on education related to occupational therapy and was implemented in two interrelated courses of the program. The initiative aimed to increase student motivation through the use of an interactive and practical approach, as well as to enhance student learning.

methodsA quasi-experimental pre–post study was conducted over three academic years with 120 occupational therapy students enrolled in two related courses. A video game prototype based on clinical case resolution was developed, in which players progress by selecting correct answers and making decisions after viewing feedback videos. The game, available in Spanish and English, records scores and allows simultaneous online participation. Student performance was assessed through pre- and post-tests, and satisfaction was evaluated using a survey. Descriptive and inferential statistical analyses were performed using SPSS version 24 and Microsoft Excel.

resultsSignificant differences were observed in theoretical and practical knowledge before and after the game, with an overall improvement of 21.84% in test scores. Greater gains were observed in the FAI-D subject compared to FAI-MP. Very few students chose to play the English version. The video game was positively evaluated in terms of interest and usefulness for learning, especially in anatomy, where it had a notable effect on knowledge improvement.

conclusionsThe gamified clinical case video game appears to be a useful complementary educational tool associated with improved learning outcomes and student motivation in occupational therapy education.

Indexed as

Occupational TherapyProblem-Based LearningVideo GamesAdultEducational MeasurementFemaleHumansMaleMotivationYoung AdultEducationGamificationOccupational therapyVideo game

Identifiers

PMID42046033
PMCPMC13251296

What OpenQuestion holds

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.