Evidence map›Paper›PMID 42041159›Full record

ArticleJournal of vision2026

A model of the Unity High-Definition Render Pipeline, with applications to flat-panel and head-mounted display characterization.

Richard F Murray

Abstract read
In one paragraph

Article in Journal of vision, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

1 author.

Richard F MurrayDepartment of Psychology and Centre for Vision Research, York University, Toronto, Ontario, Canada.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Game engines such as Unity and Unreal Engine have become popular tools for creating perceptual and behavioral experiments in complex, interactive environments. They are often used with flat-panel displays, and also with head-mounted displays. Here, I describe and test a mathematical model of luminance and color in Unity's High-Definition Render Pipeline (HDRP). I show that the HDRP has several non-obvious features, such as nonlinearities applied to material properties and rendered values, that must be taken into account to show well-controlled stimuli. I also show how the HDRP can be configured to display gamma-corrected luminance and color, and I provide software to create the specialized files needed for gamma correction.

Indexed as

Color PerceptionModels, TheoreticalVideo GamesHumansLightingPhotic Stimulation

Identifiers

PMID42041159
PMCPMC13112491

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.