SynthesisFrontiers in public health2026
The effect of virtual reality technology on the intervention of mental health problems among healthcare workers: a systematic review.
Synthesis in Frontiers in public health, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
- Erratum issued
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Purpose: Systematic evaluation of the effectiveness of virtual reality technology in intervening in mental health problems of healthcare workers (PROSPERO: CRD42024558009). Methods: PubMed, The Cochrane Library, Embase, Web of Science, CNKI, China Wanfang Database, and China Biology Medicine disk were systematically searched from inception to May 21, 2025. We included experimental and quasi-experimental studies that examined the effects of VR interventions on mental health outcomes (stress, anxiety, burnout, or fatigue) in healthcare workers. Studies were excluded if they were not published in English or Chinese, if full texts or required data were unavailable, or if they were duplicate publications. The review followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. Methodological quality was assessed using the Effective Public Health Practice Project (EPHPP) tool, and meta-analyses were performed using RevMan 5.4 software. Results: 2,133 articles were identified through database searching. Ten studies published between 2021 and 2023, with 493 participants, were included in the review. Of these, there were three randomized cross-over trials, and seven were one-group pretest-posttest trials. The findings showed that both the stress and anxiety scores before and after the VR intervention were statistically significant [SMD = -0.64, 95% CI (-1.17, -0.11), Conclusion: Existing evidence suggests that virtual reality technology is effective in improving stress and anxiety in healthcare workers, but more high-quality studies are needed to further validate whether it can improve burnout and fatigue.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.