Evidence map›Paper›PMID 42038999›Full record

ArticleFrontiers in psychology2026

The M.A.G.I.C. framework for mHealth development: applying game design principles from 'Magic: The Gathering'.

James Broussard, Jana Fleet, Joseph McBride, Shanteria Brock, Joanne LeBrun, Monica Miller, Edelgard Wulfert

Abstract read
In one paragraph

Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

James BroussardDepartment of Psychology, Jackson State University, Jackson, MS, United States.
Jana FleetDepartment of Psychology, Jackson State University, Jackson, MS, United States.
Joseph McBrideDepartment of Psychology, Jackson State University, Jackson, MS, United States.
Shanteria BrockDepartment of Psychology, Jackson State University, Jackson, MS, United States.
Joanne LeBrunDepartment of Psychology, Jackson State University, Jackson, MS, United States.
Monica MillerDepartment of Psychology, Jackson State University, Jackson, MS, United States.
Edelgard WulfertDepartment of Psychology, University at Albany, State University of New York, Albany, NY, United States.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

With the rapid advancement of digital health technologies, developers and behavioral health experts are increasingly exploring unconventional methods to modernize technology-based clinical interventions. The primary aim of this paper is to outline game design principles and lessons described by the developers of Magic: The Gathering (MTG), one of the world's most popular and enduring fantasy role-playing card games, and explore how these tenets can be used to enhance mHealth (including wellness apps, wearable devices, and digital therapeutics). To accomplish this aim, we synthesized 20 lessons compiled by Mark Rosewater, the head designer of MTG, into a framework to aid development of digital health interventions, called the M.A.G.I.C. framework for mHealth. Key components of this framework include Mesmerization, Audience-centeredness, Goal-orientation, Individualization, and Community-drivenness. These elements, which helped to make MTG a worldwide success, can be used to create engaging, customizable, and user-friendly mHealth interventions. Thus, the M.A.G.I.C. framework for mHealth provides a template for mHealth development that encourages user engagement and maximizes the potential for enhanced therapeutic outcomes.

Indexed as

app developmentbehavioral healthdigital health technologiesdigital therapeuticsgame designgamificationmHealthuser engagement

Identifiers

PMID42038999
PMCPMC13106199

What OpenQuestion holds

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LicenceCC BY
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.