Evidence map›Paper›PMID 42036907›Full record

ArticleInternational journal of language & communication disorders

Evaluation of the SWAN Game-Based Approach to Re-Building Numeracy Skills in Aphasia: Feasibility and Preliminary Findings.

Caroline Newton, Vanessa Meitanis, Carolyn Bruce, Chris Donlan

Abstract read
In one paragraph

Article in International journal of language & communication disorders. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Caroline NewtonDivision of Psychology & Language Sciences, University College London, London, UK.ORCID https://orcid.org/0000-0003-0909-1431
Vanessa MeitanisDivision of Psychology & Language Sciences, University College London, London, UK.
Carolyn BruceDivision of Psychology & Language Sciences, University College London, London, UK.
Chris DonlanDivision of Psychology & Language Sciences, University College London, London, UK.ORCID https://orcid.org/0000-0003-0705-5381

Funding

Nuffield Foundation FR-21731
6 · The paper itself

Abstract

backgroundNumeracy difficulties are common in individuals with post-stroke aphasia, yet assessments and therapies addressing these are limited. This study investigated the feasibility and effectiveness of SWAN, a game-based digital intervention targeting foundational number language skills: counting and transcoding.

aims(1) To explore rates of recruitment, retention and adherence to SWAN; (2) To assess whether SWAN improves numeracy skills. METHODS & PROCEDURES: Eighteen individuals with aphasia were given SWAN to play at home for 15 minutes per day over three weeks. Outcome measures included assessments of transcoding, counting, calculation and functional numeracy. Linear mixed-effects models evaluated intervention effects, with the Smallest Detectable Change (SDC) calculated to identify individuals who responded to the intervention. OUTCOMES &

resultsSWAN was feasible to deliver remotely, with high adherence. Significant group-level improvements were observed for transcoding, counting and calculation, although counting was the only outcome where no improvement was observed at baseline. Twelve participants demonstrated meaningful gains in at least one outcome measure, exceeding their individual SDC. Functional numeracy did not improve, though participants reported increased confidence in skills. CONCLUSIONS & IMPLICATIONS: The findings suggest that SWAN is effective in motivating users and providing intensive practice for number sequences. However, further research is required which explores individual response to intervention in order to determine those most likely to benefit. WHAT THIS PAPER ADDS: What is already known on this subject Numeracy deficits are prevalent in aphasia, impacting daily living and independence. Limited previous research involving tailored intervention delivered individually suggests these difficulties may be responsive to intervention. However, intervention to address them clinically appears rare. What this paper adds to the existing knowledge This study demonstrates the feasibility and efficacy of a game-based intervention to improve foundational numeracy skills in aphasia, including counting, transcoding and simple arithmetic (addition and subtraction). However, further exploration of SWAN's effectiveness at individual level is required to determine those most likely to benefit from the intervention. What are the potential or actual clinical implications of this work? The findings highlight the importance of considering numeracy in aphasia assessment and intervention. Digital therapies like SWAN can offer accessible and engaging solutions for addressing this largely unmet need.

Indexed as

AphasiaLanguage TherapyStroke RehabilitationVideo GamesAgedFeasibility StudiesFemaleHumansMaleMiddle AgedPreliminary DataStrokeTreatment Outcomeacalculiaaphasiagamificationinterventionnumeracy difficulties

Identifiers

PMID42036907
PMCPMC13111786

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.