Evidence map›Paper›PMID 42032743›Full record

ArticleTrials2026

Serious game-interactive digitalised cognitive behavioural therapy versus psychoeducation for adults with mild to moderate depression: study protocol for a randomised, parallel-group, controlled trial.

Jie Yang, Sijia Chang, Yinbin Zhang, Sirui Cheng, Jiawen Zhao, Nanxi Li, Longjun Cai, Chunyan Xian, Xiaoyi Wang, Gang Wang

Abstract readClinical Trial Protocol
In one paragraph

Article in Trials, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Jie Yang *Beijing Key Laboratory of Intelligent Drug Research and Development for Mental Disorders, National Clinical Research Centre for Mental Disorders, National Centre for Mental Disorders, Beijing Anding Hospital, Capital Medical University, Beijing, 10088, China.ORCID http://orcid.org/0009-0005-6808-2756
Sijia Chang *Beijing Wispirit Technology Co. Ltd., Beijing, 100120, China.
Yinbin ZhangBeijing Wispirit Technology Co. Ltd., Beijing, 100120, China.
Sirui ChengBeijing Key Laboratory of Intelligent Drug Research and Development for Mental Disorders, National Clinical Research Centre for Mental Disorders, National Centre for Mental Disorders, Beijing Anding Hospital, Capital Medical University, Beijing, 10088, China.
Jiawen ZhaoBeijing Wispirit Technology Co. Ltd., Beijing, 100120, China.
Nanxi LiBeijing Key Laboratory of Intelligent Drug Research and Development for Mental Disorders, National Clinical Research Centre for Mental Disorders, National Centre for Mental Disorders, Beijing Anding Hospital, Capital Medical University, Beijing, 10088, China.
Longjun CaiBeijing Wispirit Technology Co. Ltd., Beijing, 100120, China.
Chunyan XianBeijing Key Laboratory of Intelligent Drug Research and Development for Mental Disorders, National Clinical Research Centre for Mental Disorders, National Centre for Mental Disorders, Beijing Anding Hospital, Capital Medical University, Beijing, 10088, China.
Xiaoyi WangBeijing Wispirit Technology Co. Ltd., Beijing, 100120, China.
Gang WangBeijing Key Laboratory of Intelligent Drug Research and Development for Mental Disorders, National Clinical Research Centre for Mental Disorders, National Centre for Mental Disorders, Beijing Anding Hospital, Capital Medical University, Beijing, 10088, China. gangwangdoc@ccmu.edu.cn.

Funding

Beijing Hospital Authority PX2025065
6 · The paper itself

Abstract

backgroundSerious game-interactive digital cognitive behavioural therapy (dCBT) has emerged as an innovative approach to managing depression, combining the efficacy of CBT with gamified and interactive elements to enhance user engagement and adherence. This protocol outlines the structure and methodology of a randomised controlled trial (RCT) designed to evaluate the effectiveness of serious game-interactive dCBT in alleviating depressive symptoms, compared to psychoeducation.

methodsThis study is a parallel-group superiority RCT to assess the efficacy of the serious game-interactive dCBT. In total, 124 patients aged 18 to 45 years with mild to moderate major depression were recruited primarily from the community, with a smaller portion from the outpatient department of Beijing Anding Hospital, and were included in two groups. Randomisation was performed using computer-generated random allocation sequences concealed within sealed envelopes. The intervention duration is 6 weeks. Assessments, conducted using a combination of self-rated and observer-rated scales, are scheduled at baseline, week 2, week 4, and week 6. The primary outcome is improvement in depressive symptoms at week 6, measured by the reduction in Beck Depression Inventory (BDI) scores. Secondary outcomes assessed at week 6 include changes in automatic thoughts, pleasure responsiveness, and quality of life. Self-rated outcomes are collected every 2 weeks to investigate the process of change. As the revision was submitted, participant recruitment has been completed. DISCUSSION: This is the first RCT of serious game-interactive dCBT conducted in China. The interactive design overcomes the limitations of computerised CBT, while the fully digital traceability model addresses the issue of CBT treatment adherence. Additionally, the modular architecture facilitates the scalability of applications. Given its accessibility and cost-effectiveness, serious game-interactive dCBT may pave new pathways for depression treatment.

trial registrationChiCTR2400085819.

Indexed as

Cognitive Behavioral TherapyDepressionMajor Depressive DisorderPatient Education as TopicTherapy, Computer-AssistedVideo GamesAdolescentAdultEquivalence Trials as TopicFemaleHumansMaleMiddle AgedPsychiatric Status Rating ScalesRandomized Controlled Trials as TopicSeverity of Illness IndexDigital mental health interventionNon-severe depressionPsychoeducationRandomised controlled trialSerious game-based digital cognitive behavioural therapy

Identifiers

PMID42032743
PMCPMC13245011

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.