Evidence map›Paper›PMID 42030510›Full record

SynthesisJournal of medical Internet research2026

Effectiveness of Digital Serious Games on Knowledge and Attitudes in Public Health Education: Systematic Review and Bayesian Network Meta-Analysis of Randomized Controlled Trials.

Di Huang, Dongjun Wu, Rene Hexel, Christine Brown-Wilson, Jing Zhou, Wendy Moyle

Abstract readSystematic ReviewNetwork Meta-Analysis
In one paragraph

Synthesis in Journal of medical Internet research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Di HuangSchool of Nursing and Midwifery, Griffith University, 170 Kessels Road, Brisbane, Queensland, 4111, Australia, 61 0423608125, 61 0423608125.ORCID http://orcid.org/0000-0002-7293-0245
Dongjun WuSchool of Nursing and Midwifery, Griffith University, Gold Coast, Queensland, Australia.ORCID http://orcid.org/0000-0002-5628-4589
Rene HexelSchool of Information and Communication Technology, Griffith University, Brisbane, Queensland, Australia.ORCID http://orcid.org/0000-0002-9668-849X
Christine Brown-WilsonSchool of Nursing and Midwifery, Queen's University Belfast, Belfast, Northern Ireland, United Kingdom.ORCID http://orcid.org/0000-0002-7861-9538
Jing ZhouDepartment of Nursing, The Affiliated Hospital of Zunyi Medical University, Zunyi, Guizhou, China.ORCID http://orcid.org/0000-0002-9004-9742
Wendy MoyleSchool of Nursing and Midwifery, Griffith University, 170 Kessels Road, Brisbane, Queensland, 4111, Australia, 61 0423608125, 61 0423608125.ORCID http://orcid.org/0000-0003-3004-9019

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Inadequate health literacy and low engagement challenge public health education. Digital serious games show potential to enhance health knowledge and attitudes. However, the comparative effectiveness of different game formats is unclear. Objective: This study aimed to evaluate and compare the effectiveness of different digital serious game formats in improving public health knowledge and attitudes. Methods: This systematic review and Bayesian network meta-analysis followed PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) 2020 guidelines. Seven databases (PubMed, CINAHL, Embase, PsycINFO, Cochrane Library, Scopus, and Web of Science) were searched from January 2000 to October 2025. An updated search in February 2026 identified no additional studies. Eligible studies were randomized controlled trials (RCTs) involving nonprofessional participants comparing digital serious games with traditional or noninteractive education. Standardized mean differences and 95% credible intervals were pooled using Bayesian network models with random effects. Subgroup analyses examined population characteristics, intervention duration, health topic, and delivery format. Risk of bias was assessed using the Cochrane risk-of-bias tool, and evidence certainty was rated using the Grading of Recommendations Assessment, Development and Evaluation. Results: Forty randomized controlled trials from 19 countries (N=8764 participants) were included. Digital serious games significantly improved knowledge (standardized mean difference 0.66, 95% CI 0.32-0.99; I²=89.1%) and attitudes (standardized mean difference 0.50, 95% CI 0.27-0.76; I²=80.7%) compared with traditional education. Multisession interventions showed larger effects than single-session interventions for knowledge (0.76 vs 0.43) and attitudes (0.53 vs 0.30), with greater improvements among adolescents, nonpatient populations, and Asian studies. Network meta-analysis showed low heterogeneity (I²=8% for knowledge; 3% for attitudes). Mobile app-based, computer-offline, and web-based games ranked highest for knowledge; computer-offline, web-based, and virtual reality games ranked highest for attitudes. Evidence certainty was moderate for knowledge and low-to-moderate for attitudes. Conclusions: Digital serious games improve public health knowledge and attitudes across diverse contexts. Using a Bayesian network meta-analysis of randomized controlled trials, this review compares the relative effectiveness of different game formats. Mobile app-based, computer-offline, and web-based games most improved knowledge; computer-offline, web-based, and virtual reality formats most improved attitudes. Multisession interventions were more effective than single-session ones, particularly for adolescents and nonpatient populations. These findings guide scalable digital health education strategies. Future research requires adequately powered trials, longer follow-up, and standardized frameworks.

Indexed as

Health EducationHealth Knowledge, Attitudes, PracticePublic HealthVideo GamesBayes TheoremDigital MediaHumansRandomized Controlled Trials as TopicattitudesBayesian network meta-analysisdigital serious gamesknowledgepublic health educationrandomized controlled trials

Identifiers

PMID42030510
PMCPMC13108840

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.