ReviewFrontiers in public health2026
Gamification in health education: a mini-review of engagement strategies for the smartphone generation.
Review in Frontiers in public health, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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0 citing papers in PubMed.
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Authors and funding
1 author.
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Abstract
Smartphones and social media use among young adults is at an all-time high, and research has linked non-academic use to reduced long-term retention and exam performance. Students often perceive device use as a social device with little to no risk to their academic success, while social norms research documents frequent misperceptions of peer smartphone behaviors. Across health professions and health sciences education, gamification (e.g., interactive quiz platforms, gamified web modules) shows potential to improve knowledge and motivation. This mini-review examines research on the use of smartphones among college students, the effects of smartphone distractions in college classrooms, the limitations of traditional lecture-based instruction in modern learning environments, and how gamification can support applied learning in health education/public health. Lastly, this mini review suggests taking advantage of the opportunity that smartphones present in the classroom and offers recommendations regarding gamification for educators and researchers in health education and public health.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.