Trial reportAnnals of the New York Academy of Sciences2026
A Randomized Proof-of-Concept Study of Gamified Rhythmic Training in Autistic Children.
Trial report in Annals of the New York Academy of Sciences, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
Abstract
Autistic children often experience differences in rhythmic skills and executive functioning, which are associated with rhythm-related challenges and the degree of autistic traits. Training rhythmic skills could support autistic individuals, given the fundamental role of timing skills in various aspects of cognitive, motor, and social functioning. We evaluated the feasibility of rhythmic training to support perceptual, motor, and cognitive functioning by testing Rhythm Workers (RW), a finger-tapping serious game, in autistic children (ages 7-13; n = 26). Participants were randomly assigned to play either RW or a control game with similar auditory-motor demands over 2 weeks. Feasibility results showed high compliance (retention, adherence) and similar engagement (training duration, enjoyment, perceived difficulty) for both games. Compared to the control group, children who played RW showed greater improvement in rhythmic skills as a function of training duration and autistic traits (social awareness). Gains were also observed in composite scores of executive functioning (accuracy), though not all subcomponent tasks showed significant effects. These findings offer preliminary support for the feasibility of implementing digital gamified rhythmic training for autistic children, and suggest potential benefits for motor and cognitive engagement that warrant further investigation.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.