Evidence map›Paper›PMID 42023947›Full record

Trial reportEuropean journal of dental education : official journal of the Association for Dental Education in Europe2026

Design, Implementation and Evaluation of Educational Aid Game for Differential Diagnosis of Oral Lesions Through Mobile Learning.

Arghavan Tonkaboni, Payam Asadi, Mojgan Mohammadimehr, Maryam-Sadat Sadrzadeh-Afshar

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in European journal of dental education : official journal of the Association for Dental Education in Europe, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Arghavan TonkaboniOral Medicine Department, Faculty of Dentistry, Tehran University of Medical Sciences, Tehran, Iran.
Payam AsadiOral and Maxillofacial Medicine Department, Faculty of Dentistry, Aja University of Medical Sciences, Tehran, Iran.
Mojgan MohammadimehrDepartment of Laboratory Sciences, Faculty of Paramedicine, Aja University of Medical Sciences, Tehran, Iran.ORCID https://orcid.org/0000-0002-9210-0687
Maryam-Sadat Sadrzadeh-AfsharOral and Maxillofacial Medicine Department, Faculty of Dentistry, Aja University of Medical Sciences, Tehran, Iran.ORCID https://orcid.org/0009-0001-4051-583X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionThe accurate recognition of oral lesions is a core competency in oral medicine. This skill is critical, as timely patient presentation is not always guaranteed, and precise diagnosis is essential, particularly for malignant lesions requiring immediate intervention to prevent serious health risks. Traditional learning can be reinforced through engaging methods that enhance interest and knowledge retention. This study aimed to develop a computer-based educational game and evaluate its impact on student learning by comparing it with traditional instruction, while also assessing student attitudes towards mobile learning. MATERIALS AND

methodsThis interventional study involved 48 students from two dental schools, randomly allocated to an intervention group or a control group. A pretest established baseline knowledge. The intervention group used the educational game as a supplement to traditional teaching for 3 weeks, while the control group received only traditional instruction. A posttest was administered to both groups. Student attitudes towards mobile learning were evaluated in the intervention group using a validated questionnaire. Data were analysed using the Wilcoxon test for within-group comparisons and the Mann-Whitney test for between-group comparisons.

resultsPosttest scores increased from baseline in both groups. The within-group improvement was statistically significant in the intervention group (p = 0.006) but not in the control group (p = 0.082). However, the between-group difference in score improvement was not statistically significant (p = 0.312). Students in the intervention group reported positive attitudes towards mobile-based learning.

conclusionThe educational game showed potential in enhancing learning outcomes, with a significant improvement observed within the intervention group. Students expressed positive attitudes towards mobile-based learning, valuing its accessibility and ability to diversify the learning experience. These findings suggest that game-assisted mobile learning can serve as a valuable supplementary tool in dental education. Educators may consider integrating such tools to increase engagement and complement traditional teaching methods.

Indexed as

Computer-Assisted InstructionEducation, DentalMouth DiseasesVideo GamesDiagnosis, DifferentialEducational MeasurementFemaleHumansMaleMobile ApplicationsStudents, DentalSurveys and Questionnairesadvanced dental educationgame‐based learninggame developmentgamificationmobile educationoral and maxillofacial dentistryoral diseasesteaching method

Identifiers

PMID42023947
PMCPMC13383521

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.