ArticleHealth science reports2026
Application of Reinforcement Learning Techniques in De Novo Drug Design: A Systematic Literature Review.
Article in Health science reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Antimicrobial Peptides Against Antimicrobial-Resistant Bacteria: Focus on Machine Learning.Infection and drug resistance · 2026Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background and Aims: De novo drug design is the process of generating novel lead compounds that possess desirable pharmacological activities and optimal physicochemical properties for therapeutic development. In recent years, it has evolved into a key computational strategy for discovering and optimizing new therapeutic compounds. Reinforcement learning (RL), a branch of artificial intelligence, has emerged as a powerful tool to address the complex, sequential decision-making processes involved in molecular generation. This study aims to review recent applications of RL in de novo drug design, highlight commonly used algorithms, identify major challenges, and discuss future research directions. Methods: A systematic literature review (SLR) was conducted following standard review procedures. Articles published between January 2017 and January 2024 were retrieved from Google Scholar using the keyword "Reinforcement Learning Techniques in de novo Drug Design." Studies were screened based on eligibility criteria, including relevance to RL-based molecular generation, English language, and full-text availability. Selected papers were analyzed to extract information on RL algorithms, design strategies, and application areas. Results: The reviewed studies demonstrate that RL has been successfully applied to molecular generation, optimization, and drug-target design. Commonly used algorithms include policy-gradient, actor-critic, and value-based methods, often integrated with deep generative models such as recurrent neural networks (RNNs), variational autoencoders (VAEs), generative adversarial networks (GANs), and graph neural networks (GNNs). RL frameworks have optimized properties like binding affinity, solubility, and bioavailability, while promoting molecular diversity. Despite these advances, challenges remain in sample efficiency, reward formulation, and interpretability. Conclusion: Reinforcement learning provides a robust framework for automated drug design, enabling intelligent exploration of chemical space and the generation of novel, bioactive compounds. However, further improvements in multi-objective optimization, computational efficiency, and model transparency are essential for broader clinical applicability. Future research should focus on hybrid RL architectures and explainable AI techniques to bridge computational and experimental drug discovery.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.