Evidence map›Paper›PMID 42022239›Full record

ArticleFrontiers in human neuroscience2026

EEG-based brain-computer interface with immersive virtual reality for phantom limb pain: a single-center pilot neurofeedback trial.

Vincent Roualdes, Saïd Moussaoui, Jean-Marie Normand, Emmanuelle Kuhn, Julien Nizard, Aurélien Van Langhenhove

Abstract read
In one paragraph

Article in Frontiers in human neuroscience, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

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5 · Who and what money

Authors and funding

6 authors.

Vincent RoualdesCHU Nantes, Nantes Université, Nantes, France.
Saïd MoussaouiNantes Université, École Centrale Nantes, CNRS, LS2N, UMR 6004, Nantes, France.
Jean-Marie NormandNantes Université, École Centrale Nantes, CNRS, LS2N, UMR 6004, Nantes, France.
Emmanuelle KuhnCHU Nantes, Nantes Université, Nantes, France.
Julien NizardCHU Nantes, Oniris, INSERM, Regenerative Medicine and Skeleton, RMeS, UMR, Nantes Université, Nantes, France.
Aurélien Van LanghenhoveCHU Nantes, Nantes Université, Nantes, France.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Phantom limb pain (PLP) is a challenging neuropathic pain condition following limb amputation or brachial plexus injury. Non-pharmacological interventions such as motor imagery training, phantom motor execution and mirror therapy have shown potential to alleviate PLP by engaging sensorimotor circuits, but their effects are debated. We developed GHOST, a portable EEG-based brain-computer interface (BCI) coupled with immersive virtual reality (VR), allowing patients to control a virtual limb via motor imagery in real time, as a neurofeedback-based rehabilitation tool. Methods: We conducted a single-center exploratory pilot trial to assess the feasibility and preliminary efficacy of this device. Seven patients with chronic upper-limb PLP (amputees or brachial plexus avulsion, pain ≥3/10) underwent 10 training sessions over 2 weeks. Daily pain diaries (distinguishing continuous pain vs. paroxysmal pain episodes) were recorded for 1 month before and 1 month after the intervention, with follow-up to 6 months. Motor imagery ability, anxiety-depression (HADS), and quality of life (SF-36) were also evaluated. Results: Six patients completed ≥8 sessions. All participants achieved BCI control of the virtual hand, with high success rates (>70%) even as task difficulty increased, demonstrating system feasibility. No adverse events occurred. Compared to baseline, patients experienced a significant short-term reduction in paroxysmal pain (frequency and intensity of pain "flare-ups"), with up to >80% median decrease in weekly cumulated pain episode intensity ( Conclusion: This pilot study supports the safety and feasibility of EEG-BCI with VR for PLP and suggests that it can yield short-term analgesic effects, particularly on paroxysmal pain. These findings support the hypothesis that sensorimotor re-engagement could effectively target maladaptive neural processes underlying PLP, while warranting confirmation in controlled trials. Future work will optimize the training protocol and investigate neuroplastic changes associated with this BCI-VR intervention.

Indexed as

brachial plexus injurybrain–computer interfaceelectroencephalographymotor imageryneurofeedbackphantom limb painvirtual reality

Identifiers

PMID42022239
PMCPMC13095819

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.