Evidence map›Paper›PMID 42016429›Full record

ArticleJournal of education and health promotion2026

Global scientific production on gamification in medical education: A bibliometric exploration.

John Barja-Ore, Brandon E Guillen-Calle, Jhonny Jesus Chafloque Chavesta, Alexandra Liñán-Bermúdez, Zaida Zagaceta-Guevara

Abstract read
In one paragraph

Article in Journal of education and health promotion, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

John Barja-OreAcademic Department, Universidad Privada del Norte, Lima, Perú.
Brandon E Guillen-CalleSub-unit of Research and Technological Innovation, National Institute of Child Health San Borja, Lima, Perú.
Jhonny Jesus Chafloque ChavestaAcademic Department, Universidad Privada del Norte, Lima, Perú.
Alexandra Liñán-BermúdezMidwifery Department, Universidad Nacional Mayor de San Marcos, Lima, Perú.
Zaida Zagaceta-GuevaraMidwifery Department, Universidad Nacional Mayor de San Marcos, Lima, Perú.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundGamification has emerged as an innovative strategy in medical education, incorporating game dynamics that enhance motivation, active learning, and clinical skills development. Despite its growing adoption, a comprehensive global bibliometric analysis characterizing its development and trends is still lacking. MATERIALS AND

methodsA descriptive bibliometric study was conducted using the Scopus database to identify articles on gamification in medical education published between 2019 and 2024. A total of 293 original articles were selected based on inclusion and exclusion criteria. Productivity, visibility, and impact indicators were analyzed using SciVal and VOSviewer tools.

resultsTeresa Chan (Canada) was identified as the most productive author, while Tobias Raupach had the highest average citations per article. McMaster University and Assistance publique - Hôpitaux de Paris were the most productive institutions. BMC Medical Education published the highest number of articles, whereas JMIR Serious Games showed the greatest impact per publication. Five thematic clusters were identified in the co-occurrence network, with "gamification" and "medical education" as central terms. The United States led in publication volume and international collaborations, particularly with Canada, Germany, and India.

conclusionScientific production on gamification in medical education demonstrates a growing trend, with consolidated collaboration networks and publications in high-impact journals. However, opportunities remain to expand its implementation in real clinical settings and specialized training. Bibliometric analysis enables the identification of knowledge gaps and can guide future research toward underexplored areas, enhancing the effective integration of gamification into global medical education.

Indexed as

Bibliometric analysisgamificationmedical educationmedical student

Identifiers

PMID42016429
PMCPMC13094894

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.