Evidence map›Paper›PMID 42011379›Full record

ArticleJournal of exercise science and fitness2026

Effects of mixed reality-based instruction on visual attention and stroke performance in novice badminton players.

Tsai-Chiao Wang, Tzu-Yi Liu, Chien-Yu Pan, Yu-Ting Tseng, Ta-Wei Tang, Chia-Liang Tsai

Abstract read
In one paragraph

Article in Journal of exercise science and fitness, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Tsai-Chiao WangGeneral Research Service Center, National Pingtung University of Science and Technology, Taiwan.
Tzu-Yi LiuInstitute of Physical Education, Health & Leisure Studies, National Cheng Kung University, Tainan City, Taiwan.
Chien-Yu PanDepartment of Physical Education, National Kaohsiung Normal University, Taiwan.
Yu-Ting TsengDepartment of Kinesiology, National Tsing Hua University, Taiwan.
Ta-Wei TangDepartment of Business Administration, Asia University, Taiwan.
Chia-Liang TsaiInstitute of Physical Education, Health & Leisure Studies, National Cheng Kung University, Tainan City, Taiwan.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Objective: This study examined the effects of a mixed reality (MR)-based auxiliary training system on visual-motor skill acquisition, with a focus on hitting accuracy and oculomotor performance in novice badminton players. Methods: Forty-seven college students without prior badminton experience were randomly assigned to either a Mixed Reality Training (MRT) group or a coach-led Traditional Teaching (TT) group. Both groups received instruction in the forehand long shot over an eight-week intervention period. Pre- and post-intervention assessments evaluated hitting accuracy (successful shots and shots failing to cross the net) and oculomotor parameters, including pupil diameter, saccade velocity, fixation duration, fixation count, and visual attention toward areas of interest. Results: After the intervention, the MRT group exhibited a significant increase in successful shots, whereas the TT group showed no notable improvement in hitting accuracy. Furthermore, the MRT group demonstrated enhanced fixation count and saccade velocity, reflecting greater visual efficiency and attentional control. In contrast, the TT group showed reductions in fixation-related metrics and slower saccades, accompanied by an increase in pupil diameter. Conclusion: These findings indicate that mixed reality (MR) based instructional strategies can effectively enhance attentional engagement and visual-motor coordination in novices, thereby serving as an innovative pedagogical approach for early-stage motor skill acquisition and sports training. Moreover, the immersive virtual coaching system may contribute to more equal opportunities for learning and help reduce educational gaps.

Indexed as

Hitting accuracyMixed reality (MR)Motor skill learningOculomotor performanceVisual attention

Identifiers

PMID42011379
PMCPMC13092046

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.