ArticleInternational journal of clinical and health psychology : IJCHP
Transference of spatial and visual memory from virtual environments to the real world. Implications for clinical and health interventions.
Article in International journal of clinical and health psychology : IJCHP. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
1 citing paper in PubMed.
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
While virtual reality (VR) is increasingly used across health-related domains to improve cognitive abilities, mental health, and motor function, the mechanisms underlying the transfer of skills learned in VR to real-world performance (the ultimate objective of health interventions) remain largely unknown. This study investigated the effectiveness of VR training in transferring spatial and visual memory skills to real-world performance using an everyday task consisting on navigating and locating items in a grocery-store aisle, a complex instrumental activity of daily living. Forty-seven healthy adults were randomly assigned to train either in a virtual replica of the aisle or directly in the physical setting. Participants trained in VR subsequently demonstrated significantly improved real-world task performance, exhibiting shorter task completion times and reduced travel distances compared to those performing the task for the first time. However, while skill transfer from VR to real-world tasks was confirmed, performance improvements in task completion time were superior following direct real-world training, consistent with the principle of encoding specificity. Consequently, although the results provide robust evidence supporting VR as a valuable training tool for improving skills relevant to daily activities and indicate the utility of VR as a preparatory training stage, precise context-dependent tasks might necessitate direct physical practice for maximum efficacy.
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