Evidence map›Paper›PMID 42010562›Full record

ArticleBMC public health2026

From street to lifesaving: a pre-post study of a blended serious game-based CPR training program for food delivery riders.

Yin Lin, Lei Li, Lanxin Ouyang, Haiming Ke, Yudi Du, Di Liu

Abstract read
In one paragraph

Article in BMC public health, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Yin Lin *Department of Emergency, The Central Hospital of Wuhan, Tongji Medical College, Huazhong University of Science and Technology, Wuhan, 430014, China.
Lei Li *Department of Emergency, The Central Hospital of Wuhan, Tongji Medical College, Huazhong University of Science and Technology, Wuhan, 430014, China.
Lanxin Ouyang *Department of Emergency, The Central Hospital of Wuhan, Tongji Medical College, Huazhong University of Science and Technology, Wuhan, 430014, China.
Haiming KeDepartment of Emergency, The Central Hospital of Wuhan, Tongji Medical College, Huazhong University of Science and Technology, Wuhan, 430014, China.
Yudi DuDepartment of Emergency, The Central Hospital of Wuhan, Tongji Medical College, Huazhong University of Science and Technology, Wuhan, 430014, China.
Di LiuDepartment of Emergency, The Central Hospital of Wuhan, Tongji Medical College, Huazhong University of Science and Technology, Wuhan, 430014, China. 18627972328@163.com.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe objective of this study was to design, implement, and evaluate the feasibility and acceptability of a blended serious game–based intervention for food delivery riders, an often-overlooked group of potential first responders. The study also descriptively assessed changes in CPR knowledge, chest compression quality, and willingness to act among this population. Given their frequent presence in public spaces and their demographic characteristics, food delivery riders represent a promising target for gamified CPR training, which leverages interactive and motivational features to explore its potential to enhance learning.

objectiveThe objective of this study was to evaluate the feasibility and acceptability of a blended serious game–based CPR training intervention among food delivery riders.

methodsThis study used a single-group pre–post design to evaluate a serious game-based CPR training program for food delivery riders, with 73 participants enrolled. Data were entered into a secure database by two independent researchers to ensure accuracy and minimize errors. Descriptive statistics summarized participant characteristics. Pre- and post-intervention comparisons were analyzed using McNemar tests for categorical data and paired t-tests or Wilcoxon signed-rank tests for continuous variables, as appropriate. Statistical significance was set at P < 0.05. All analyses were performed using SPSS version 26.0.

resultsSignificant improvements were observed across all indicators post-intervention. The proportion of participants who felt capable of performing CPR increased from 11.0% to 68.5% (absolute difference: 57.5%; 95% CI 45.8%–66.8%). Willingness to perform CPR on a stranger rose from 24.7% to 69.9% (absolute difference: 45.2%; 95% CI 33.5%–54.8%), while willingness for family/friends increased from 74.0% to 94.5% (absolute difference: 20.5%; 95% CI 10.2%–31.0%). Participants’ confidence in their ability to help someone during cardiac arrest significantly improved, with mean scores increasing from 2.5 to 3.9 points ( mean difference: 1.4, 95% CI 1.2–1.6). Fear of performing CPR decreased significantly, with mean scores dropping from 3.7 pre-intervention to 2.5 post-intervention(mean difference: -1.2, 95% CI -1.4–-1.1).

conclusionsFollowing the blended CPR training, which incorporated serious games along with lectures and instructor feedback, participants showed increases in self-reported confidence, willingness to perform CPR, and measured CPR performance.These results suggest that this blended intervention can enhance knowledge, attitudes, and skill metrics among food delivery riders.

Indexed as

Cardiopulmonary ResuscitationVideo GamesAdultFeasibility StudiesFemaleHealth Knowledge, Attitudes, PracticeHumansMaleMiddle AgedProgram EvaluationYoung AdultBlended learningCPRFood delivery ridersOHCASerious game

Identifiers

PMID42010562
PMCPMC13227843

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.