Evidence map›Paper›PMID 41995932›Full record

ReviewNeuropsychology review2026

Immersive Virtual Reality in Neuropsychological Assessment of Acquired Brain Injury: a Systematic Review and Meta-Analysis.

Nicola Davide Cavallo, Federica Amitrano, Armando Coccia, Carlo Miccio, Gabriella Santangelo, Laura Marcuccio, Giovanni D'Addio, Pasquale Moretta

Abstract readReview
PubMed Publisher
In one paragraph

Review in Neuropsychology review, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Nicola Davide Cavallo *Istituti Clinici Scientifici Maugeri IRCCS, Movement Analysis and Robotics Laboratory (MARLab), Institute of Telese, Via Bagni Vecchi 1, Telese Terme (Benevento), 82037, Italy.ORCID http://orcid.org/0000-0001-9034-0284
Federica Amitrano *Istituti Clinici Scientifici Maugeri IRCCS, Movement Analysis and Robotics Laboratory (MARLab), Institute of Telese, Via Bagni Vecchi 1, Telese Terme (Benevento), 82037, Italy.ORCID http://orcid.org/0000-0001-6890-6165
Armando CocciaIstituti Clinici Scientifici Maugeri IRCCS, Movement Analysis and Robotics Laboratory (MARLab), Institute of Telese, Via Bagni Vecchi 1, Telese Terme (Benevento), 82037, Italy. armando.coccia@icsmaugeri.it.ORCID http://orcid.org/0000-0001-5921-452X
Carlo MiccioIstituti Clinici Scientifici Maugeri IRCCS, Department of Neurorehabilitation, Institute of Telese, Telese Terme (Benevento), Italy.
Gabriella SantangeloDepartment of Psychology, Università della Campania Luigi Vanvitelli, Caserta, Italy.ORCID http://orcid.org/0000-0002-7728-852X
Laura MarcuccioIstituti Clinici Scientifici Maugeri IRCCS, Department of Neurorehabilitation, Institute of Telese, Telese Terme (Benevento), Italy.ORCID http://orcid.org/0009-0006-7254-7293
Giovanni D'AddioIstituti Clinici Scientifici Maugeri IRCCS, Movement Analysis and Robotics Laboratory (MARLab), Institute of Telese, Via Bagni Vecchi 1, Telese Terme (Benevento), 82037, Italy.ORCID http://orcid.org/0000-0001-6352-3077
Pasquale MorettaIstituti Clinici Scientifici Maugeri IRCCS, Department of Neurorehabilitation, Institute of Telese, Telese Terme (Benevento), Italy.ORCID http://orcid.org/0000-0003-2244-254X

Funding

Ministero dell'Istruzione, dell'Università e della Ricerca PNC0000007
6 · The paper itself

Abstract

Acquired brain injury (ABI) often results in a range of cognitive, emotional, and behavioural impairments that compromise everyday functioning. Accurate neuropsychological assessment is essential for developing effective, individualized rehabilitation strategies. However, traditional paper-and-pencil tests frequently lack ecological validity and may underestimate deficits that emerge in complex, real-life contexts. Immersive virtual reality (VR) offers a promising complementary approach by creating interactive, realistic environments that more closely mirror daily cognitive demands. To examine the effectiveness of immersive VR in assessing neurocognitive impairments in ABI populations. Seventeen studies comparing the cognitive performance of ABI patients and healthy controls were analysed, focusing on executive functions, visuospatial abilities, and memory. Healthy controls outperformed ABI patients across all domains. The strongest effect sizes were observed in the visuospatial domain, although results were heterogeneous. Executive function tasks also revealed robust differences with less variability. Memory was the least assessed domain across studies. Moderator analyses indicated that error-based performance measures yielded the largest effect sizes, suggesting they may be particularly informative sensitive in detecting subtle cognitive deficits. In contrast, demographic factors and the inclusion of environmental distractors did not significantly influence outcomes. These findings support immersive VR as a sensitive and ecologically valid tool for neuropsychological assessment in ABI. While the current evidence is promising, further research is required to standardize VR protocols and optimize their clinical application, enabling more personalized and functionally relevant cognitive evaluations.

Indexed as

Acquired Brain InjuryNeuropsychological AssessmentRehabilitationVirtual Reality

Identifiers

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.