Evidence map›Paper›PMID 41993833›Full record

ArticleFrontiers in psychology2026

Honor the dice: narrative effects in "actual-play" media.

Emma J Bognar, Kristi A Costabile

Abstract read
In one paragraph

Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Emma J BognarSocial Cognition and Perception Laboratory, Department of Psychology, Iowa State University, Ames, IA, United States.
Kristi A CostabileSocial Cognition and Perception Laboratory, Department of Psychology, Iowa State University, Ames, IA, United States.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Tabletop role-playing games allow players to create improvised, collaborative narratives using codified game systems. "Actual-play" shows feature professional actors utilizing these game systems to create long-form narratives. The present research sought to examine traditional narrative engagement processes, basic need satisfaction, and motivation to continue viewing among first-time viewers of this emerging genre of entertainment media. First-time viewers were randomly assigned to attend to narrative features of the show (e.g., plot) or to game mechanics. Results indicated that viewers assigned to focus on narrative features experienced greater transportation, parasocial interaction, and relatedness with characters than did those assigned to focus on game mechanics. Narrative engagement processes were in turn associated with greater interest in viewing additional show episodes. This work highlights the importance of storytelling in collaborative games. Findings have implications for enhancing viewer enjoyment as well as reducing barriers to enjoying emerging media.

Indexed as

narrative effectsparasocial experiencesrole-playing gamesself-determination theorytransportation

Identifiers

PMID41993833
PMCPMC13079580

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.