Evidence map›Paper›PMID 41984539›Full record

ArticleJournal of behavioral addictions2026

Resource-strengthening training for adolescents with problematic gaming (Res@t-A): Results from an exploratory single-arm pre-post-follow-up intervention study.

Jan-Ole Cloes, Katharina Bitter, Linus Lorenz, Rainer Thomasius, Kerstin Paschke

Abstract read
In one paragraph

Article in Journal of behavioral addictions, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Jan-Ole CloesGerman Center for Addiction Research in Childhood and Adolescence (DZSKJ), University Medical Center Hamburg-Eppendorf (UKE), Martinistraße 52, 20246, Hamburg, Germany.ORCID https://orcid.org/0000-0002-5994-6680
Katharina BitterGerman Center for Addiction Research in Childhood and Adolescence (DZSKJ), University Medical Center Hamburg-Eppendorf (UKE), Martinistraße 52, 20246, Hamburg, Germany.
Linus LorenzGerman Center for Addiction Research in Childhood and Adolescence (DZSKJ), University Medical Center Hamburg-Eppendorf (UKE), Martinistraße 52, 20246, Hamburg, Germany.
Rainer ThomasiusGerman Center for Addiction Research in Childhood and Adolescence (DZSKJ), University Medical Center Hamburg-Eppendorf (UKE), Martinistraße 52, 20246, Hamburg, Germany.ORCID https://orcid.org/0000-0002-2819-069X
Kerstin PaschkeGerman Center for Addiction Research in Childhood and Adolescence (DZSKJ), University Medical Center Hamburg-Eppendorf (UKE), Martinistraße 52, 20246, Hamburg, Germany.ORCID https://orcid.org/0000-0002-9090-2782

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background and aims: Gaming is a popular leisure activity among adolescents. Yet, they are especially vulnerable to develop problematic gaming (PG). Those affected are often additionally impaired by deficits in attention, mood, emotion regulation, sleep quality, and social skills. Thus, effective treatment offers should address main PG symptomology and associated problems alike. However, clinical studies on multi-faceted treatments of adolescents are scarce. Therefore, the aim of this study was to preliminarily test feasibility and efficacy of the newly developed, fully manualized CBT-based program Res@t-A to inform future randomized controlled trials (RCTs). Methods: 74 adolescent patients with PG (11-19 years) were recruited from the routine psychiatric clinical setting in Germany. Participants attended group therapy sessions weekly over eight weeks. Retention and attendance rates were evaluated as feasibility indicators. Standardized questionnaires were used to explore efficacy modelled as changes in PG symptoms, perceived stress, emotional dysregulation, and emotional, behavioral and sleep problems in an uncontrolled pre-post-follow-up design. Results: Retention rate was only 50% but attendance rate reached almost 80%. Promising signs of efficacy were observed for main PG symptoms and for associated problems with moderate to large effects. Differences in treatment setting played a significant role in the improvement of sleep problems. Discussion and conclusions: The present study revealed encouraging first results on feasibility and efficacy for a new comprehensive treatment of adolescents with PG in clinical settings. Together with the priorly published parental program Res@t-P, Res@t-A offers a parallelized treatment within a family-centered approach. RCTs are urgently needed for further investigations.

Indexed as

Adolescent BehaviorCognitive Behavioral TherapyInternet Addiction DisorderPsychotherapy, GroupVideo GamesAdolescentChildFeasibility StudiesFemaleFollow-Up StudiesHumansMaleTreatment OutcomeYoung Adultchildren and youthgaming disordergroup therapyinternet use disorderintervention

Identifiers

PMID41984539
PMCPMC13371742

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.