ReviewInternational journal of nursing studies advances2026
Feasibility, effectiveness and patient experience of virtual reality technology in intensive care units patients: A mixed-methods systematic review.
Review in International journal of nursing studies advances, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
3 citing papers in PubMed, 1 synthesis or guideline pooled it.
- The effects of virtual reality on pain relief in ICU patients: meta-analysis and systematic review.Frontiers in medicine · 2026Pooled it
- Reply to "Addressing challenges for virtual reality applications in the ICU": from feasibility to clinically meaningful implementation.Journal of anesthesia, analgesia and critical care · 2026Article
- Addressing challenges for virtual reality applications in the ICU.Journal of anesthesia, analgesia and critical care · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background: Adults in critical care units endure intense anxiety, pain and functional decline; novel adjunctive therapies are urgently needed. Virtual reality has shown promise as a non-pharmacological intervention, yet its feasibility, effectiveness and patient experience require comprehensive synthesis. Objective: To integrate quantitative and qualitative evidence on the feasibility, effectiveness and experience of virtual reality among critically ill adults. Methods: Adhering to PRISMA guidelines, we systematically searched multiple databases from inception to March 19, 2025, for quantitative, qualitative, and mixed-methods studies on virtual reality interventions in adult intensive care unit patients. A convergent segregated approach was employed: quantitative data were narratively synthesized, qualitative data were thematically analyzed, and both sets of evidence were integrated to develop an in-depth understanding of virtual reality application. Results: Nineteen studies were included. Quantitative evidence indicated that virtual reality was generally safe, with no serious adverse events reported. Regarding effectiveness, virtual reality interventions effectively alleviate patient anxiety, improve sleep quality, and show positive effects in promoting early functional recovery and cognitive function. However, the effect of virtual reality on pain was heterogeneous. Qualitative data revealed high patient acceptance and satisfaction with the virtual reality experience, noting that it provided relaxation and pleasure, and enhanced a sense of autonomy and environmental control. Nevertheless, some patients reported issues such as device discomfort and the need for optimization in intervention duration and content. Conclusion: Virtual reality technology serves as a useful adjunct tool for improving psychological distress and functional recovery in intensive care unit patients, with overall good safety and patient acceptance. However, its successful implementation is not merely a technical issue but a complex process requiring precise alignment with individual needs and overcoming human-device interaction barriers. Future research should focus on developing personalized virtual reality interventions and exploring optimal implementation strategies in real-world intensive care unit settings.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.