ArticlePloS one2026
Prediction of on-field rugby scrummaging contact forces from videos using artificial neural networks.
Article in PloS one, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Rugby is a contact sport with a high risk of injury. Scrums are a key component of the game and represent a collision event associated with serious injuries, especially to the cervical spine. Traditional methods for measuring scrum forces rely on both pressure sensors and scrum machines, but these have limitations for on-field monitoring. Thus, this study investigates the feasibility of using a machine learning approach to predict contact forces in rugby scrummaging during real-game situations, based on only anatomical landmarks of players extracted from video footage. A recurrent neural network (RNN) model was trained to predict contact forces from velocity signals. A dataset of eleven rugby teams (22 forward packs, n = 176 players) during on-field scrum engagements was used. Data augmentation techniques using a generative adversarial network and the Mixup technique were applied to increase the size of the training dataset. The RNN was trained using time-dependent data, with 2D trajectories from video landmarks as inputs and force signals from pressure sensors as outputs. The RNN´s prediction results showed good to excellent agreement between the predicted and measured time-dependent normal contact force signals, with a mean correlation of 0.95 ± 0.05. The mean normalized RMSE was 9.3 ± 4.3% and the mean normalized absolute difference in peak force was 6.7 ± 5.5%. This study demonstrated the feasibility of using RNNs to quantify contact forces in rugby scrummaging using only single-camera video, without players wearing sensors. In combination with a 2D human pose estimation model, the ANN trained in this study could support performance analysis, coaching, technique correction, and injury prediction using in-game data.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.