Evidence map›Paper›PMID 41939067›Full record

ArticleMedical science educator2026

Catalysts of Change: Using AI To Lower the Activation Energy for Developing Gamified Learning Experiences in Health Profession Education.

Stephanie N Moore-Lotridge, Brianne E Lewis

Abstract read
In one paragraph

Article in Medical science educator, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Stephanie N Moore-LotridgeDepartment of Orthopaedics, Vanderbilt University Medical Center, Nashville, TN USA.ORCID 0000-0002-3045-4199
Brianne E LewisDepartment of Foundational Sciences, Central Michigan University College of Medicine, Mount Pleasant, MI USA.ORCID 0000-0003-1584-6407

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This monograph provides a practical guide for using generative AI, such as ChatGPT, to support the design and implementation of gamified learning in health professions education. By lowering the "activation energy" required to create immersive educational experiences, generative AI can help educators overcome common barriers such as available time, resources, and expertise. Here, we will examine a range of gamified learning strategies and illustrate how generative AI and prompt engineering can be used to support their design and implementation. While generative AI enhances creativity and workflow efficiency, faculty oversight remains essential to ensure accuracy, relevance, and alignment with educational goals.

Indexed as

Educational GameEscape GamesGamificationGamified LearningGenerative AIHealth Professions EducationSerious Games

Identifiers

PMID41939067
PMCPMC13043820

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.