Evidence map›Paper›PMID 41911162›Full record

Trial reportPloS one2026

The effect of game-based education on adherence to treatment and anxiety level in type 2 diabetics started on insulin therapy.

Esin Erdem, Gönül Düzgün

Registry-linked trialAbstract readRandomized Controlled Trial
In one paragraph

Trial report in PloS one, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07195188 (The Effect of Game-based Education on Adherence to Treatment and Anxiety Level in Type 2 Diabetics Started on Insulin Therapy), which is not on this map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07195188 nacompletednot on this map

The Effect of Game-based Education on Adherence to Treatment and Anxiety Level in Type 2 Diabetics Started on Insulin Therapy

TypeinterventionalSponsorIzmir Tinaztepe UniversityRan2024 to 2024Enrolled72ConditionsType 2 Diabetes, Diabete MellitusArms"Let's Learn Diabetes" Game-Based Education, Traditional Diabetes Education
3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Esin ErdemInternal Medicine Nursing, Uşak Training and Research Hospital, Diabetes Education Unit, Uşak, Türkiye.
Gönül Düzgünİzmir Tınaztepe University Vocational School of Health Services First and Emergency Aid Program İzmir, Türkiye.ORCID https://orcid.org/0000-0003-3584-8354

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundInsulin initiation in type 2 diabetes mellitus (T2DM) is often hindered by anxiety and poor treatment compliance. Although game-based learning may enhance patient engagement, evidence regarding its effectiveness in adult populations remains limited.

objectiveTo evaluate the effect of a game-based education program on treatment compliance (primary outcome) and anxiety levels (secondary outcome) in adults with T2DM receiving insulin therapy.

methodsThis randomized controlled study included 72 adults with T2DM who were assigned to either a game-based education group (n = 36) or a standard lecture-based education group (n = 36). Treatment compliance was assessed using the Patient Compliance Scale for T2DM Treatment (primary outcome), and anxiety was measured using the Beck Anxiety Inventory (secondary outcome). Between-group differences were analyzed using baseline-adjusted ANCOVA, controlling for baseline scores, age, duration of diabetes, and employment status. Exploratory correlation analyses examined the association between anxiety and treatment compliance.

resultsBaseline demographic and clinical characteristics were comparable between the intervention and control groups (p > 0.05). Following the intervention, participants in the game-based education group demonstrated significantly higher treatment compliance compared with those in the control group. Baseline-adjusted ANCOVA revealed a significant between-group difference favoring the intervention group for total treatment compliance (F = 65.92, p < 0.001), indicating a substantial improvement associated with the intervention. Adjusted analyses also showed significantly lower post-intervention anxiety scores in the intervention group compared with the control group (F = 11.241, p < 0.001), with a large effect size (partial η² = 0.14). Improvements were observed across most treatment compliance sub-dimensions, with the exception of lifestyle change, which did not reach statistical significance. Exploratory correlation analyses further indicated that the negative association between anxiety and treatment compliance weakened following the intervention only in the game-based education group, whereas this relationship remained significant in the control group.

conclusionGame-based education is more effective than standard lecture-based education in enhancing treatment compliance and reducing anxiety among individuals initiating insulin therapy. Additionally, the intervention may attenuate the adverse impact of anxiety on adherence-related behaviors.

trial registrationClinicalTrials.gov NCT07195188.

Indexed as

AnxietyDiabetes Mellitus, Type 2Hypoglycemic AgentsInsulinPatient CompliancePatient Education as TopicAdherence InterventionsAgedFemaleHumansMaleMiddle AgedHypoglycemic AgentsInsulin

Identifiers

PMID41911162
PMCPMC13035163

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.