ArticleSensors (Basel, Switzerland)2026
Deep-Learning-Derived Facial Electromyogram Signatures of Emotion in Immersive Virtual Reality (bWell): Exploring the Impact of Emotional, Cognitive, and Physical Demands.
Article in Sensors (Basel, Switzerland), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
1 citing paper in PubMed.
- Environmental context effects on affective and cognitive empathy in virtual reality.Scientific reports · 2026Article
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Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Emotional and workload-related states unfold dynamically during immersive virtual reality (VR) experiences, yet reliable physiological modeling in such environments remains challenging. We investigated whether multi-channel facial electromyography (fEMG), combined with spatio-temporal deep learning, can (i) accurately classify calibrated facial expressions across participants and (ii) transfer to spontaneous, task-elicited behavior in immersive VR. Twelve adults completed a calibration phase involving four intentional expressions (smile, frown, raised eyebrow, neutral), followed by VR scenes designed to elicit emotional, cognitive, physical, and dual task demands. After participant-level physiological normalization, a single shared Convolutional Neural Network-Temporal Convolutional Network (CNN-TCN) model was trained and evaluated using leave-one-participant-out (LOPO) validation. The model achieved strong cross-participant performance (Macro-F1 = 0.88 ± 0.13; ROC-AUC = 0.95 ± 0.06). When applied to unlabeled spontaneous VR task-elicited fEMG recordings, the trained model generated continuous expression classes. Derived static and temporal expression features showed scene-dependent modulation and False Discovery Rate (FDR)-surviving associations, primarily with perceived physical demand (NASA-TLX). The observed muscle activation patterns were physiologically plausible and aligned with Facial Action Coding System (FACS)-based interpretations of underlying muscle activity. These findings demonstrate that end-to-end spatio-temporal modeling of raw fEMG enables facial expression sensing in immersive VR using a single shared model following physiological normalization. The proposed framework bridges calibrated expression learning and spontaneous task-elicited behavior, supporting privacy-preserving, continuous and physiologically grounded monitoring in human-centered VR applications.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.