Evidence map›Paper›PMID 41897982›Full record

ReviewBehavioral sciences (Basel, Switzerland)2026

A Metasynthesis on Perceptions of Sexism Among Video Game Players and the Video Game Industry.

Javier Denia Mondéjar, Vanesa Pérez-Martínez, Carmen Vives-Cases

Abstract readReview
In one paragraph

Review in Behavioral sciences (Basel, Switzerland), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Javier Denia MondéjarPublic Health Research Group, Department of Community Nursing, Preventive Medicine and Public Health, History of Science, University of Alicante, Carr. de San Vicente del Raspeig, s/n, 03690 Alicante, Spain.ORCID 0009-0008-9794-6930
Vanesa Pérez-MartínezPublic Health Research Group, Department of Community Nursing, Preventive Medicine and Public Health, History of Science, University of Alicante, Carr. de San Vicente del Raspeig, s/n, 03690 Alicante, Spain.ORCID 0000-0003-1811-0382
Carmen Vives-CasesPublic Health Research Group, Department of Community Nursing, Preventive Medicine and Public Health, History of Science, University of Alicante, Carr. de San Vicente del Raspeig, s/n, 03690 Alicante, Spain.ORCID 0000-0002-6797-5051

Funding

Council on Education, Culture, Universities and Employment of the Valencian Government, Generalitat Valenciana CIAICO/2024/204
6 · The paper itself

Abstract

objectiveThis metasynthesis analyzes the current evidence on the perceptions of sexism among video game players (men and women) and the video game industry.

methodsThe databases Scopus and ProQuest were used to select 15 qualitative studies in a final analysis. The analysis used the reciprocal translation technique to analyze and interpret the data.

resultsThree primary themes emerged: normalized violence in gamer environments (

conclusionsThis metasynthesis suggests that sexism in online video game environments is not an isolated phenomenon and directly affects the experience of female video game players. Furthermore, it highlights the importance of further exploring the perceptions and experiences of different groups within gamer communities, in order to make progress towards a more egalitarian and diverse culture.

Indexed as

gamer communitymetasynthesissexismvideo games

Identifiers

PMID41897982
PMCPMC13024645

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.