Evidence map›Paper›PMID 41882050›Full record

ArticleScientific reports2026

Automated detection of physical contact events in youth ice hockey: a player-centric deep learning approach.

Amir Azadi, Parisa Dehghan, Rowan Mohamed Amin Hefny Hussein, Clara Karton, Maia Fraser, Robert Laganière, Ryan B Graham, T Blaine Hoshizaki

Abstract read
In one paragraph

Article in Scientific reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

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5 · Who and what money

Authors and funding

8 authors.

Amir AzadiSchool of Human Kinetics, University of Ottawa, Ottawa, ON, Canada. amirazadisavadkuhi@gmail.com.
Parisa DehghanSchool of Human Kinetics, University of Ottawa, Ottawa, ON, Canada.
Rowan Mohamed Amin Hefny HusseinSchool of Electrical Engineering and Computer Science, University of Ottawa, Ottawa, ON, Canada.
Clara KartonSchool of Human Kinetics, University of Ottawa, Ottawa, ON, Canada.
Maia FraserDepartment of Mathematics and Statistics, University of Ottawa, Ottawa, ON, Canada.
Robert LaganièreSchool of Electrical Engineering and Computer Science, University of Ottawa, Ottawa, ON, Canada.
Ryan B GrahamSchool of Human Kinetics, University of Ottawa, Ottawa, ON, Canada.
T Blaine HoshizakiSchool of Human Kinetics, University of Ottawa, Ottawa, ON, Canada.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Youth ice hockey lacks scalable, automated tools to quantify collision exposure and efficiently identify candidate head-impact events from routine game video. This study presents a player-centric, video-based pipeline for detecting physical contact events in single-view full-game footage and demonstrates its utility as a pre-filter to accelerate head-impact dataset creation and support injury surveillance. For training and validation, we constructed labeled player-centric clips around manually annotated contact events; for full-game testing, we applied the same pipeline to continuous game footage. In both settings, the unit of analysis is a fixed-duration (1 s) player-centric clip, and the model outputs one binary label (contact vs. non-contact) per clip. Players were detected using a youth-tuned You Only Look Once (YOLO)v8 model and tracked using StrongSORT with an intersection over union (IoU)-assisted matching cost to improve identity continuity under temporary occlusions. Contact events were manually annotated in 20 youth games (Under-11, Under-13, and Under-15). For each event, annotators recorded the event frame and marked the impacted player (head/body location), which was used to associate the event with the corresponding tracklet (point-in-box). A 60-frame clip spanning a [Formula: see text] s window around the event (60 fps) was extracted and uniformly subsampled to 30 frames for classification. Non-contact clips were sampled from tracklet windows that did not overlap annotated events, yielding contact: non-contact ratios of ≈1:4, ≈1:6, and ≈1:9. A Temporal Shift Module (TSM) classifier processed each player-centric clip, and we evaluated the effects of crop scale and class imbalance on contact detection performance. The best configuration (15 segments, shift division [Formula: see text], [Formula: see text] crop, ≈1:9 training ratio) achieved strong contact detection under evaluation conditions. The final model was then applied to two unseen full-length Under-13 games by partitioning each game into non-overlapping 1 s segments (60 frames at 60 fps), detecting and tracking players, post-processing tracklets, and classifying a player-centric clip for every tracked player. This full-game evaluation performed substantially above a random baseline and provides a practical operating point under realistic class imbalance. As a downstream demonstration, the contact detector served as an effective pre-filter for head-impact review: At the default decision threshold (0.5), 19 of 22 manually identified head impacts occurred in player-centric clips predicted as contact (86.4% head-impact recall), reducing manual review from over three hours to under 30 minutes per game. Overall, the proposed pipeline enables scalable contact-event monitoring in youth hockey and substantially reduces the burden of curating head-impact datasets from full-game video footage.

Indexed as

Action recognitionDeep learningInjury surveillancePhysical contact detectionTemporal shift moduleYouth ice hockey

Identifiers

PMID41882050
PMCPMC13168494

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.