Evidence map›Paper›PMID 41880138›Full record

ArticleMemory & cognition2026

The impact of virtual reality analog-trauma films and Tetris gameplay duration on intrusive memories.

Kenneth B Abrams, Yichen Zhang, Emerald Wang, Isabel T Folger, Benjamin C Zivsak, Nancy A Cullen, Isaac M Smalley, Catherine M Marvin, Y Ashley Ye, A Harrison James

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Article in Memory & cognition, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

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4 · The record

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5 · Who and what money

Authors and funding

10 authors.

Kenneth B AbramsDepartment of Psychology, Carleton College, Northfield, MN, 55057, USA. kabrams@carleton.edu.
Yichen ZhangDepartment of Psychology, Carleton College, Northfield, MN, 55057, USA.
Emerald WangDepartment of Psychology, Carleton College, Northfield, MN, 55057, USA.
Isabel T FolgerDepartment of Psychology, Carleton College, Northfield, MN, 55057, USA.
Benjamin C ZivsakDepartment of Psychology, Carleton College, Northfield, MN, 55057, USA.
Nancy A CullenDepartment of Psychology, Carleton College, Northfield, MN, 55057, USA.
Isaac M SmalleyDepartment of Psychology, Carleton College, Northfield, MN, 55057, USA.
Catherine M MarvinDepartment of Psychology, Carleton College, Northfield, MN, 55057, USA.
Y Ashley YeDepartment of Psychology, Carleton College, Northfield, MN, 55057, USA.
A Harrison JamesDepartment of Psychology, Carleton College, Northfield, MN, 55057, USA.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In the aftermath of traumatic events, disrupting the consolidation of memories into long-term storage may decrease the frequency of subsequent intrusive memories and perhaps prevent the onset of posttraumatic stress disorder. Initial tests of this hypothesis, in which participants watched an analog-trauma film and then engaged in a visuospatial task (playing Tetris), have yielded promising results. We aimed to extend previous research in two key ways: by examining the effect of film modality (virtual reality [VR] headset vs. standard monitor) on the ecological validity of analog-trauma studies, and by varying the memory interference task duration (with 0-, 7-, and 14-min conditions) toward identifying the minimum duration needed to meaningfully reduce intrusive memories. In a sample of 173 healthy participants, we found that viewing analog-trauma films in VR (relative to a standard monitor) increased "presence" though not negative affect or intrusive memories. Unexpectedly, playing Tetris for 14 min resulted in more intrusive memories across the subsequent 5 days than playing for 0 min. Desirably, film type and interference task duration did not significantly impact declarative memory of the analog-trauma film from 5 days prior. Findings suggest that VR analog-trauma films promote greater verisimilitude, a component of ecological validity. Explanations for the unanticipated impact of Tetris and hence potential boundary conditions of its benefits are discussed.

Indexed as

Memory ConsolidationMemory, EpisodicMental RecallMotion PicturesPsychological TraumaVideo GamesVirtual RealityAdolescentAdultFemaleHumansMaleStress Disorders, Post-TraumaticTime FactorsYoung AdultMemory consolidationPreventionPTSDTrauma-film paradigmVirtual reality

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.