Evidence map›Paper›PMID 41878022›Full record

SynthesisFrontiers in psychology2026

AI-driven gamification and metacognitive strategy development: a study of primary school English vocabulary learning from a self-regulated learning perspective.

Hongling Wu, Xingting Wang

Abstract readSystematic Review
In one paragraph

Synthesis in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Hongling WuHong Kong Metropolitan University, Hong Kong, Hong Kong SAR, China.
Xingting WangThe University of Sydney, Sydney, NSW, Australia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

With the rapid advancement of artificial intelligence technology in education, AI-driven gamified learning environments offer innovative pathways for primary English vocabulary instruction. Grounded in self-regulated learning theory, this study systematically examines the mechanisms through which AI-personalised gamified environments influence metacognitive strategy development in primary pupils' English vocabulary acquisition. Through a meta-analysis of 45 empirical studies conducted between 2019 and 2024, the research reveals that AI-driven gamified learning environments demonstrate significant effects in promoting vocabulary acquisition (Cohen's

Indexed as

adaptive feedbackartificial intelligencegamified learningmetacognitive strategiesself-regulated learningvocabulary acquisition

Identifiers

PMID41878022
PMCPMC13006607

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.