ArticleJournal of public health (Oxford, England)2026
Usability evaluation of Alerta Alcohol 2.0: an eHealth game to prevent adolescent alcohol consumption.
Article in Journal of public health (Oxford, England), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Factors Influencing Adherence to Digital Lifestyle Interventions for Adolescents: Systematic Review and Meta-Analysis of Attrition.Interactive journal of medical research · 2026Review
Corrections and comments
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Authors and funding
3 authors.
Funding
Abstract
backgroundPerceived usability is a key determinant of eHealth intervention uptake. This study evaluated the usability of Alerta Alcohol 2.0, an animation-based, computer-tailored game designed to prevent alcohol use and binge drinking among adolescents.
methodsA cross-sectional mixed-methods approach was employed, combining a self-report questionnaire and cognitive debriefing using the think-aloud protocol.
resultsThirty-five participants (mean age = 16.57 years; 71.4% female) completed the five-session program. Results showed that older adolescents were more likely to recommend the intervention and perceived its length as more appropriate. Adolescents engaging in binge drinking responded more positively to the design and videos, found the difficulty level more suitable, and required less assistance. Participants with a positive general evaluation of the program scored higher on most of the 21 usability items than those with a negative evaluation. Key areas for improvement, such as repetitive questions, technical glitches, and text readability, were identified and addressed.
conclusionsThis study highlights the value of a systematic feasibility process, rooted in evidence and informed by adolescents' perspectives, to enhance program usability. Findings provide initial support for the usability of Alerta Alcohol 2.0 and inform future development of computer-tailored interventions targeting adolescent health behaviors.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.