Evidence map›Paper›PMID 41869906›Full record

ArticleScandinavian journal of psychology2026

Playing for Keeps: Long-Term Recall With an Application Using Virtual Reality and the Method of Loci.

Josefin Hagström, Anders Winman

Abstract read
In one paragraph

Article in Scandinavian journal of psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Josefin HagströmDepartment of Psychology, Uppsala University, Uppsala, Sweden.ORCID https://orcid.org/0000-0003-2835-0259
Anders WinmanDepartment of Psychology, Uppsala University, Uppsala, Sweden.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Strategies that provide spatial context to study material have been successfully utilized combined with virtual 3D technology to improve memory and learning. However, research suggests that memory enhancement effects relying on visualization may be of a short-term nature. The current study aimed to test whether these effects persist after a retention interval of 3 weeks. Additionally, we explored correlations with perceived efficiency, motivation, and gaming experience. German nouns with gender assignment were presented to 48 participants, either without or within a provided spatial context by a virtual reality application. Experimental effects persisted over a three-week retention interval and were unrelated to motivation and gaming experience. These effects were pronounced, with a 50% memory boost in the experimental condition and increased over time, suggesting decreased forgetting rate. Findings provide insights on the potential of learning applications based on spatial memory and individual factors.

Indexed as

Mental RecallMotivationSpatial MemoryVirtual RealityAdultFemaleHumansMaleRetention, PsychologyYoung Adultmethod of locimnemonic techniquesmotivationspatial memoryvirtual reality

Identifiers

PMID41869906
PMCPMC13352563

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.