ArticleScandinavian journal of psychology2026
Playing for Keeps: Long-Term Recall With an Application Using Virtual Reality and the Method of Loci.
Article in Scandinavian journal of psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Playing for Keeps: Long-Term Recall With an Application Using Virtual Reality and the Method of Loci.Scandinavian journal of psychology · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Strategies that provide spatial context to study material have been successfully utilized combined with virtual 3D technology to improve memory and learning. However, research suggests that memory enhancement effects relying on visualization may be of a short-term nature. The current study aimed to test whether these effects persist after a retention interval of 3 weeks. Additionally, we explored correlations with perceived efficiency, motivation, and gaming experience. German nouns with gender assignment were presented to 48 participants, either without or within a provided spatial context by a virtual reality application. Experimental effects persisted over a three-week retention interval and were unrelated to motivation and gaming experience. These effects were pronounced, with a 50% memory boost in the experimental condition and increased over time, suggesting decreased forgetting rate. Findings provide insights on the potential of learning applications based on spatial memory and individual factors.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.