Evidence map›Paper›PMID 41867441›Full record

ReviewFrontiers in human neuroscience2026

Video games as stimuli in neuroimaging studies: a minireview.

Isak B Blank, Vasily Klucharev, Anna Shestakova

Abstract readReview
In one paragraph

Review in Frontiers in human neuroscience, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Isak B BlankInternational Laboratory of Social Neurobiology, National Research University Higher School of Economics, Moscow, Russia.
Vasily KlucharevInternational Laboratory of Social Neurobiology, National Research University Higher School of Economics, Moscow, Russia.
Anna ShestakovaCenter for Cognition and Decision Making, National Research University Higher School of Economics, Moscow, Russia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In video games, the participants are active agents who pursue various goals within gaming environments that increasingly resemble real life. As a result, video games are increasingly offering tools for neuroimaging studies aiming to elucidate the neural basis of human perceptual, cognitive, and emotional functions. Here, we review these studies. The first studies used computerized versions of behavioral economic games during functional magnetic resonance imaging (fMRI) of brain activity, revealing brain structures relevant to mutual cooperation and structures responding when participants received unfair offers. Subsequently, first-person shooter games revealed brain activity differences during winning

Indexed as

cognitionemotionsfunctional magnetic resonance imagingneuroimagingperceptionvideo games

Identifiers

PMID41867441
PMCPMC13002825

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.