Trial reportAnatomical sciences education2026
Cooperative learning in anatomy: Comparing virtual avatars and human specimens.
Trial report in Anatomical sciences education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- The Anatomage table in medical education: perceptions and associated factors among students in Rwanda.BMC medical education · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Contemporary research demonstrated that undergraduate medical students rated an augmented reality learning tool entitled "human muscular arm avatar" as useful for their self-directed individual learning. Beyond this subjective assessment, it was largely unknown whether avatar-based study would also improve knowledge test scores at an objective level. This study aimed to investigate knowledge gain and student perception following a short constructively aligned cooperative learning approach, utilizing innovative technology and classical prosection-based learning. In a randomized, quantitative pre-post study design, experienced medical students studied functional anatomy of three muscles with either the avatar or prosected human specimens. Ninety-six students completed mock examinations and surveys on their learning experience. Descriptive and internal reliability analyses were performed along with effect size calculation and item analyses. Learning satisfaction and item-specific knowledge gain were observed following both interventions. Female students demonstrated, respectively, medium or large learning gains after their learning with the virtual avatar or prosected human specimen. Male students yielded minor learning gain with the virtual avatar and large learning gain with prosections. Gender- and intervention-related differences in perceived learning gain, interest, and embodied experience were observed. The integration of constructive alignment and cooperative learning with virtual avatars and prosected human specimens supported experienced students in learning functional anatomy of specific muscles. Gender- and intervention-related differences in perception may have influenced item-specific knowledge gain. Mentoring, one-to-one instruction, practical assessments, and technological optimization could further enhance the learning experience.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.