Trial reportBMC medical education2026
Digital and immersive approaches to anatomy education: a pilot comparative study of CI, VR, and hybrid learning in implant planning.
Trial report in BMC medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Immersive Virtual Reality for 3D Cephalometric Landmarking Across Low-Dose and Ultra-Low-Dose CBCT: A Pilot Comparison with a Conventional Computer Interface.Diagnostics (Basel, Switzerland) · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
Abstract
backgroundA solid understanding of anatomy is fundamental in dental education, and accurate interpretation of maxillofacial structures is essential across clinical contexts. Implantology is an example of a complex procedure that undergraduate students learn theoretically before supervised practice. Cone beam computed tomography (CBCT) provides the necessary radiological information, typically explored through conventional computer interfaces (CI). These non-immersive interfaces support diagnostic interpretation but may offer limited spatial engagement. Virtual reality (VR) provides an immersive 3D environment that may enhance conceptual understanding and long-term retention. Comparative evidence across CI, VR, and hybrid CI + VR modalities in undergraduate dental anatomy and implantology education remains limited.
methodsTwenty undergraduate dental students were randomly assigned to CI, VR, or CI + VR following a baseline lecture. Learning outcomes were assessed using a validated rubric at Pre-test (knowledge, understanding), Post-test (knowledge, understanding, application), and one-month Follow-Up. Quantitative outcomes were analysed using mean scores, mean differences, percentage change, and retention metrics. Complementary qualitative insights were obtained through short semi-structured interviews focusing on usability, visualization clarity, and perceived educational value.
resultsAll modalities improved performance in at least one domain. In Knowledge, mean scores increased from 2.00 to 2.71 in CI (p = 0.008), from 1.86 to 2.29 in VR (p = 0.078), and from 1.83 to 2.50 in CI + VR (p = 0.025). In Understanding, means increased from 4.57 to 6.00 in CI (p = 0.008), from 3.71 to 5.71 in VR (p = 0.004), and from 5.00 to 6.00 in CI + VR (p = 0.076). At Follow-Up, Knowledge means were 2.28 (CI), 2.00 (VR), and 2.33 (CI + VR), and Understanding means were 5.70 (CI), 5.70 (VR), and 5.60 (CI + VR). Application scores increased across all groups (CI: 6.00→6.42; VR: 4.71→5.55; CI + VR: 4.50→4.98). Interviews indicated that CI was valued for diagnostic precision, VR for immersive 3D visualization, and CI + VR for combining accuracy with experiential learning.
conclusionsEach instructional modality improved learning performance, but with distinct strengths. CI supported diagnostic precision, VR maximized conceptual understanding and retention, and CI + VR offered the most balanced gains with the strongest Knowledge stability. Qualitative findings aligned with these patterns, highlighting CI’s clarity, VR’s immersive engagement, and CI + VR’s combined benefits. Immersive and hybrid technologies therefore represent valuable complementary strategies for enhancing maxillofacial anatomy learning in dental education.
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