ArticleExperimental brain research2026
Neuromuscular adaptation and postural muscle activity patterns during visual virtual reality stimulation: age-related differences between young and older adults.
Article in Experimental brain research, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Vision provides important sensory input to postural control. Medical conditions and aging affect sensory—Central Nervous System (CNS) interactions, causing mismatches. Virtual Reality (VR) may address these by promoting recalibration from vision to other systems. Twenty-eight young adults (17 males, mean age 25.3 years) and 25 older adults (14 males, mean age 74.8 years) were included. Electromyography (EMG) was recorded while the participants performed, while standing, 2 control tests in quiet stance with eyes open and closed and thereafter repeatedly five times watching the same 120-second VR simulation of a rollercoaster ride. The older group watched a less challenging rollercoaster ride. Muscle activation patterns in four postural muscles; gluteus medius, medial gastrocnemius, tibialis anterior, and peroneus longus. were recorded bilaterally. The first VR session produced a marked stability challenge, reflected by significantly increased mean (p ≤ 0.008) and SD (p < 0.001) EMG amplitudes in both young and older adults in all four muscles. Both mean (p < 0.001) and SD (p < 0.001) EMG amplitudes increased more among the older adults than in young adults in all four muscles. Repeated VR sessions led to progressively decreased mean (p < 0.001) and SD (p ≤ 0.003) EMG amplitudes compare to the first VR session in both young and older adults in all muscle groups. Both age groups could quickly reduce the effects of the VR challenges when allowed to familiarize themselves with the situation during repeated sessions. Postural control adaptations enabled modulation of both the degree of muscle activation measured with EMG amplitudes and muscle group activity patterns to address stability challenges.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.