Evidence map›Paper›PMID 41842938›Full record

ReviewJournal of behavioral addictions2026

Entrapment in games: Reframing persistence in the I-PACE framework.

Paweł Strojny, Michał Kłosiński

Abstract readReview
In one paragraph

Review in Journal of behavioral addictions, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Paweł Strojny1Institute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.
Michał Kłosiński2Game Studies Research Centre, University of Silesia in Katowice, Poland.ORCID https://orcid.org/0000-0002-5169-5338

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This paper introduces entrapment as a socio-cognitive pathway of gaming persistence that complements the gratification-compensation sequence in the I-PACE framework. Drawing on escalation-of-commitment theory, identity maintenance, sunk-cost reasoning, and social obligations, we argue that contemporary game architectures, especially gacha systems, transform cumulative investments of time, money, and identity into barriers against disengagement. Empirical signals, including sunk-cost effects, gaming-contingent self-worth, loss aversion, and amotivation, indicate that after initial gratification, persistence may become decoupled from enjoyment and remain both measurable and clinically relevant. Entrapment is not a universal endpoint but an optional trajectory, clarifying why some players continue "without joy" and underscoring implications for assessment, intervention, and responsible design.

Indexed as

Behavior, AddictiveVideo GamesHumansentrapmentgacha gamesgaming disorderI-PACE frameworksunk-cost effect

Identifiers

PMID41842938
PMCPMC13132418

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.