Evidence map›Paper›PMID 41840564›Full record

ArticleBMC medical education2026

Digital escape rooms in medical education: Lessons learned from design and pilot implementation.

Murat Tekin, Güneş Korkmaz, Mehmet Göktuğ Kılınçarslan, Çetin Toraman, Ender Tekeş, Taylan Çelik, Sacide Güzin Mazman Akar, Turgay Alakurt, Emre Sedar Saygılı, Mustafa Kemal Alimoğlu and 2 more

Abstract read
In one paragraph

Article in BMC medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Murat TekinDepartment of Medical Education, Faculty of Medicine, Çanakkale Onsekiz Mart University, Çanakkale, Türkiye.ORCID http://orcid.org/0000-0001-6841-3045
Güneş KorkmazDepartment of Medical Education, Faculty of Medicine, Istanbul Medeniyet University, Istanbul, Türkiye.ORCID http://orcid.org/0000-0002-9060-5972
Mehmet Göktuğ KılınçarslanDepartment of Family Medicine, Faculty of Medicine, Çanakkale Onsekiz Mart University, Çanakkale, Türkiye. mgkilincarslan@comu.edu.tr.ORCID http://orcid.org/0000-0003-4197-1914
Çetin ToramanDepartment of Medical Education, Faculty of Medicine, Çanakkale Onsekiz Mart University, Çanakkale, Türkiye.ORCID http://orcid.org/0000-0001-5319-0731
Ender TekeşDepartment of Pharmacology, Faculty of Medicine, Çanakkale Onsekiz Mart University, Çanakkale, Türkiye.ORCID http://orcid.org/0000-0001-5375-4621
Taylan ÇelikDepartment of Pediatric Infectious Diseases, Faculty of Medicine, Çanakkale Onsekiz Mart University, Çanakkale, Türkiye.ORCID http://orcid.org/0000-0002-7568-035X
Sacide Güzin Mazman AkarDepartment of Computer Education and Instructional Technologies, Faculty of Education, Uşak University, Uşak, Türkiye.ORCID http://orcid.org/0000-0003-2188-221X
Turgay AlakurtDepartment of Educational Sciences, Faculty of Education, Kütahya Dumlupınar University, Kütahya, Türkiye.ORCID http://orcid.org/0000-0002-9593-5305
Emre Sedar SaygılıDepartment of Endocrinology and Metabolism, Faculty of Medicine, Çanakkale Onsekiz Mart University, Çanakkale, Türkiye.ORCID http://orcid.org/0000-0003-0022-5704
Mustafa Kemal AlimoğluDepartment of Medical Education, Faculty of Medicine, Akdeniz University, Antalya, Türkiye.ORCID http://orcid.org/0000-0002-0587-1177
Mustafa Onur YurdalDepartment of Medical Education, Faculty of Medicine, Çanakkale Onsekiz Mart University, Çanakkale, Türkiye.ORCID http://orcid.org/0000-0002-9632-7192
Yiğit AkdikmenFaculty of Medicine, Çanakkale Onsekiz Mart University, Çanakkale, Türkiye.

Funding

TÜBİTAK (The Scientific and Technological Research Council of Türkiye) 1001-Scientific and Technological Research Projects Support Program with the project number 223K237
6 · The paper itself

Abstract

backgroundInnovative learning methods in medical education are steadily growing in interest. Escape room is an educational and social learning setting in which participants, either individually or in small groups, engage in a themed or modular environment to solve a series of problems within a limited time frame. In this context, escape rooms have been used as an experiential, gamified learning approach intended to support developing learners’ critical thinking, problem-solving, decision-making, and collaboration skills. This study aims to share the design principles obtained from the pilot implementation results of digital escape rooms prepared for medical students.

methodsThe study employed a qualitative design using video recordings, focus group interviews, and a think-aloud protocol, all of which were designed according to the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) model. Pilot implementation was conducted in two rounds. Round 1 included 34 volunteer students (19 Year-IV and 15 Year-V) who completed the escape rooms individually, with screen and room video recordings and post-session semi-structured focus group interviews. Round 2 included four additional students (two Year-IV and two Year-V) who participated in a revised version of the escape rooms using think-aloud protocols. Thematic analysis was primarily based on focus interview data from Round 1, while video recordings and think-aloud data were used for triangulation and identification of design-related issues. Data were analyzed using inductive content analysis to identify recurring themes and inform improvements.

resultsThree key themes emerged: (1) Exciting: Students described the games as engaging and motivating, appreciating the opportunity to apply knowledge in a competitive, time-pressured setting; (2) Overwhelming: Some students experienced cognitive overload due to the complexity of the puzzles and the time constraints, which occasionally led to frustration; (3) Needs Improvement: Participants suggested clearer instructions, more accessible hints, and immediate feedback to enhance the learning experience. They also recommended integrating additional mystery elements and refining the scoring system for better clarity and transparency.

conclusionsDigital escape rooms show promise as effective tools for fostering engagement and motivation in medical education. However, balancing challenge with accessibility, incorporating user-friendly features, and offering targeted feedback are critical to optimizing their implementation. These findings provide a foundation for refining digital escape rooms and exploring their broader application in medical training.

Indexed as

Education, MedicalEducation, Medical, UndergraduateProblem-Based LearningStudents, MedicalAcademiaDigital MediaFocus GroupsHumansPilot ProjectsProblem SolvingQualitative ResearchVideo RecordingYoung Adultdigital escape roomEscape roomgamificationmedical studentsweb-based learning

Identifiers

PMID41840564
PMCPMC13107658

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.